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authorPierre Bourdon <delroth@gmail.com>2014-03-10 23:40:16 +0100
committerPierre Bourdon <delroth@gmail.com>2014-03-10 23:40:16 +0100
commitede46556d9b5043113e19359fee97eb09f9c872c (patch)
tree54442e504fc06d44e80a7351be46a1fead5ad356 /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent52ed10213d085caec6007ae3b3856e50f282c756 (diff)
parent31cfc73a09a8685cbab20502b4bc132e98e2feb5 (diff)
Merge pull request #155 from Parlane/codestyle_fixes
Fixes spacing for "for", "while", "switch" and "if"
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index ea066934d8..dffe392e6f 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -552,7 +552,7 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
- if(fbWidth*fbHeight > 640*568) {
+ if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}