diff options
| author | degasus <wickmarkus@web.de> | 2014-07-08 14:29:26 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-07-11 16:07:23 +0200 |
| commit | 22e1aa5bb4a159d6d66a321f978917614aa36331 (patch) | |
| tree | 5f1ec329704dd6120cfb5966dba76387ad1bbc2f /Source/Core/VideoBackends/Software/HwRasterizer.cpp | |
| parent | 3ff1c538ee20f59e513640865bab8fb430e70e84 (diff) | |
mark all local functions as static
Diffstat (limited to 'Source/Core/VideoBackends/Software/HwRasterizer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/HwRasterizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Software/HwRasterizer.cpp b/Source/Core/VideoBackends/Software/HwRasterizer.cpp index 1a85b34263..9515e8d8af 100644 --- a/Source/Core/VideoBackends/Software/HwRasterizer.cpp +++ b/Source/Core/VideoBackends/Software/HwRasterizer.cpp @@ -35,7 +35,7 @@ namespace HwRasterizer // Clear shader static GLint clear_apos = -1, clear_ucol = -1; - void CreateShaders() + static void CreateShaders() { // Color Vertices static const char *fragcolText = @@ -155,7 +155,7 @@ namespace HwRasterizer GL_REPORT_ERRORD(); } static float width, height; - void LoadTexture() + static void LoadTexture() { FourTexUnits &texUnit = bpmem.tex[0]; u32 imageAddr = texUnit.texImage3[0].image_base; @@ -199,7 +199,7 @@ namespace HwRasterizer glDisable(GL_BLEND); } - void DrawColorVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) + static void DrawColorVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) { float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f; float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight); @@ -249,7 +249,7 @@ namespace HwRasterizer GL_REPORT_ERRORD(); } - void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) + static void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) { float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f; float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight); |
