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authorStevoisiak <S.Vascellaro@gmail.com>2015-01-11 00:17:29 -0500
committerStevoisiak <Stevoisiak@gmail.com>2015-01-12 15:18:18 -0500
commitcb86db7b68481edf129a4bfcf6cd44a9a0f32ac8 (patch)
treebcb70b5e663dec4c5dd4bf3a750bfef476ab655e /Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
parentb3474c821868717ef6fe542ddcf1892dd0802c04 (diff)
Minor consistency changes
Mostly small changes, like capitalization and spelling
Diffstat (limited to 'Source/Core/VideoBackends/Software/OpcodeDecoder.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/OpcodeDecoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
index 6ae76c44b5..c4c6557111 100644
--- a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
+++ b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
@@ -34,7 +34,7 @@ static u8 lastPrimCmd;
void DoState(PointerWrap &p)
{
p.Do(minCommandSize);
- // Not sure what is wrong with this. Something(s) in here is causing dolphin to crash/hang when loading states saved from another run of dolphin. Doesn't seem too important anyway...
+ // Not sure what is wrong with this. Something(s) in here is causing Dolphin to crash/hang when loading states saved from another run of Dolphin. Doesn't seem too important anyway...
//vertexLoader.DoState(p);
p.Do(readOpcode);
p.Do(inObjectStream);