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authormagumagu <magumagu9@gmail.com>2014-05-08 16:53:18 -0700
committermagumagu <magumagu9@gmail.com>2014-05-10 20:33:28 -0700
commit39d439fc48ef44d0a28113a10cb796cd8989f944 (patch)
tree25a1cccde305a45ee57ae09b7432f3b40ceb1f2e /Source/Core/VideoBackends/Software/OpcodeDecoder.h
parent2983ae2823cb8ff022d896c98df581064a6bb763 (diff)
Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of opcodes: they draw quads.
Diffstat (limited to 'Source/Core/VideoBackends/Software/OpcodeDecoder.h')
-rw-r--r--Source/Core/VideoBackends/Software/OpcodeDecoder.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/OpcodeDecoder.h b/Source/Core/VideoBackends/Software/OpcodeDecoder.h
index 3d33b18d40..bec71af23f 100644
--- a/Source/Core/VideoBackends/Software/OpcodeDecoder.h
+++ b/Source/Core/VideoBackends/Software/OpcodeDecoder.h
@@ -27,8 +27,11 @@ namespace OpcodeDecoder
#define GX_PRIMITIVE_SHIFT 3
#define GX_VAT_MASK 0x07
- //these are defined 1/8th of their real values and without their top bit
+ // These values are the values extracted using GX_PRIMITIVE_MASK
+ // and GX_PRIMITIVE_SHIFT.
+ // GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
#define GX_DRAW_QUADS 0x0 //0x80
+ #define GX_DRAW_QUADS_2 0x1 //0x88
#define GX_DRAW_TRIANGLES 0x2 //0x90
#define GX_DRAW_TRIANGLE_STRIP 0x3 //0x98
#define GX_DRAW_TRIANGLE_FAN 0x4 //0xA0