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authordegasus <wickmarkus@web.de>2014-06-05 17:55:21 +0200
committerdegasus <wickmarkus@web.de>2014-07-04 14:39:27 +0200
commitbb2fc8ecbb9fe2e54b0a657ebd24702ab27f7e8c (patch)
treef4281b705a795b4db115243cb9c20683525213f0 /Source/Core/VideoBackends/Software/OpcodeDecoder.h
parentbe1fe80bb63ff98dab206b8ac3a7f1924042d814 (diff)
VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones. This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change. The idea is stolen from galop1n.
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