diff options
| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-07 15:14:29 -0500 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-31 14:03:19 -0500 |
| commit | 34692ab826abc8f8faa61bdb2280b742424528f1 (patch) | |
| tree | b0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoBackends/Software/Rasterizer.cpp | |
| parent | 43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff) | |
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoBackends/Software/Rasterizer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/Rasterizer.cpp | 502 |
1 files changed, 502 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp new file mode 100644 index 0000000000..377a437c64 --- /dev/null +++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp @@ -0,0 +1,502 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include "Common.h" + +#include "Rasterizer.h" +#include "HwRasterizer.h" +#include "EfbInterface.h" +#include "BPMemLoader.h" +#include "XFMemLoader.h" +#include "Tev.h" +#include "SWPixelEngine.h" +#include "SWStatistics.h" +#include "SWVideoConfig.h" + + +#define BLOCK_SIZE 2 + +#define CLAMP(x, a, b) (x>b)?b:(x<a)?a:x + +// returns approximation of log2(f) in s28.4 +// results are close enough to use for LOD +static inline s32 FixedLog2(float f) +{ + u32 *x = (u32*)&f; + s32 logInt = ((*x & 0x7F800000) >> 19) - 2032; // integer part + s32 logFract = (*x & 0x007fffff) >> 19; // approximate fractional part + + return logInt + logFract; +} + +namespace Rasterizer +{ +Slope ZSlope; +Slope WSlope; +Slope ColorSlopes[2][4]; +Slope TexSlopes[8][3]; + +s32 vertex0X; +s32 vertex0Y; +float vertexOffsetX; +float vertexOffsetY; + +s32 scissorLeft = 0; +s32 scissorTop = 0; +s32 scissorRight = 0; +s32 scissorBottom = 0; + +Tev tev; +RasterBlock rasterBlock; + +void DoState(PointerWrap &p) +{ + ZSlope.DoState(p); + WSlope.DoState(p); + for (auto& ColorSlope : ColorSlopes) + for (int n=0; n<4; ++n) + ColorSlope[n].DoState(p); + for (auto& TexSlope : TexSlopes) + for (int n=0; n<3; ++n) + TexSlope[n].DoState(p); + p.Do(vertex0X); + p.Do(vertex0Y); + p.Do(vertexOffsetX); + p.Do(vertexOffsetY); + p.Do(scissorLeft); + p.Do(scissorTop); + p.Do(scissorRight); + p.Do(scissorBottom); + tev.DoState(p); + p.Do(rasterBlock); +} + +void Init() +{ + tev.Init(); + + // Set initial z reference plane in the unlikely case that zfreeze is enabled when drawing the first primitive. + // TODO: This is just a guess! + ZSlope.dfdx = ZSlope.dfdy = 0.f; + ZSlope.f0 = 1.f; +} + +inline int iround(float x) +{ + int t; + +#if defined(_WIN32) && !defined(_M_X64) + __asm + { + fld x + fistp t + } +#else + t = (int)x; + if((x - t) >= 0.5) + return t + 1; +#endif + + return t; +} + +void SetScissor() +{ + int xoff = bpmem.scissorOffset.x * 2 - 342; + int yoff = bpmem.scissorOffset.y * 2 - 342; + + scissorLeft = bpmem.scissorTL.x - xoff - 342; + if (scissorLeft < 0) scissorLeft = 0; + + scissorTop = bpmem.scissorTL.y - yoff - 342; + if (scissorTop < 0) scissorTop = 0; + + scissorRight = bpmem.scissorBR.x - xoff - 341; + if (scissorRight > EFB_WIDTH) scissorRight = EFB_WIDTH; + + scissorBottom = bpmem.scissorBR.y - yoff - 341; + if (scissorBottom > EFB_HEIGHT) scissorBottom = EFB_HEIGHT; +} + +void SetTevReg(int reg, int comp, bool konst, s16 color) +{ + tev.SetRegColor(reg, comp, konst, color); +} + +inline void Draw(s32 x, s32 y, s32 xi, s32 yi) +{ + INCSTAT(swstats.thisFrame.rasterizedPixels); + + float dx = vertexOffsetX + (float)(x - vertex0X); + float dy = vertexOffsetY + (float)(y - vertex0Y); + + s32 z = (s32)ZSlope.GetValue(dx, dy); + if (z < 0 || z > 0x00ffffff) + return; + + if (bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc) + { + // TODO: Test if perf regs are incremented even if test is disabled + SWPixelEngine::pereg.IncZInputQuadCount(true); + if (bpmem.zmode.testenable) + { + // early z + if (!EfbInterface::ZCompare(x, y, z)) + return; + } + SWPixelEngine::pereg.IncZOutputQuadCount(true); + } + + RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi]; + + tev.Position[0] = x; + tev.Position[1] = y; + tev.Position[2] = z; + + // colors + for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) + { + for(int comp = 0; comp < 4; comp++) + { + u16 color = (u16)ColorSlopes[i][comp].GetValue(dx, dy); + + // clamp color value to 0 + u16 mask = ~(color >> 8); + + tev.Color[i][comp] = color & mask; + } + } + + // tex coords + for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + // multiply by 128 because TEV stores UVs as s17.7 + tev.Uv[i].s = (s32)(pixel.Uv[i][0] * 128); + tev.Uv[i].t = (s32)(pixel.Uv[i][1] * 128); + } + + for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) + { + tev.IndirectLod[i] = rasterBlock.IndirectLod[i]; + tev.IndirectLinear[i] = rasterBlock.IndirectLinear[i]; + } + + for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++) + { + tev.TextureLod[i] = rasterBlock.TextureLod[i]; + tev.TextureLinear[i] = rasterBlock.TextureLinear[i]; + } + + tev.Draw(); +} + +void InitTriangle(float X1, float Y1, s32 xi, s32 yi) +{ + vertex0X = xi; + vertex0Y = yi; + + // adjust a little less than 0.5 + const float adjust = 0.495f; + + vertexOffsetX = ((float)xi - X1) + adjust; + vertexOffsetY = ((float)yi - Y1) + adjust; +} + +void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31) +{ + float DF31 = f3 - f1; + float DF21 = f2 - f1; + float a = DF31 * -DY12 - DF21 * DY31; + float b = DX31 * DF21 + DX12 * DF31; + float c = -DX12 * DY31 - DX31 * -DY12; + slope->dfdx = -a / c; + slope->dfdy = -b / c; + slope->f0 = f1; +} + +inline void CalculateLOD(s32 &lod, bool &linear, u32 texmap, u32 texcoord) +{ + FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; + u8 subTexmap = texmap & 3; + + // LOD calculation requires data from the texture mode for bias, etc. + // it does not seem to use the actual texture size + TexMode0& tm0 = texUnit.texMode0[subTexmap]; + TexMode1& tm1 = texUnit.texMode1[subTexmap]; + + float sDelta, tDelta; + if (tm0.diag_lod) + { + float *uv0 = rasterBlock.Pixel[0][0].Uv[texcoord]; + float *uv1 = rasterBlock.Pixel[1][1].Uv[texcoord]; + + sDelta = fabsf(uv0[0] - uv1[0]); + tDelta = fabsf(uv0[1] - uv1[1]); + } + else + { + float *uv0 = rasterBlock.Pixel[0][0].Uv[texcoord]; + float *uv1 = rasterBlock.Pixel[1][0].Uv[texcoord]; + float *uv2 = rasterBlock.Pixel[0][1].Uv[texcoord]; + + sDelta = max(fabsf(uv0[0] - uv1[0]), fabsf(uv0[0] - uv2[0])); + tDelta = max(fabsf(uv0[1] - uv1[1]), fabsf(uv0[1] - uv2[1])); + } + + // get LOD in s28.4 + lod = FixedLog2(max(sDelta, tDelta)); + + // bias is s2.5 + int bias = tm0.lod_bias; + bias >>= 1; + lod += bias; + + linear = ((lod > 0 && (tm0.min_filter & 4)) || (lod <= 0 && tm0.mag_filter)); + + // order of checks matters + // should be: + // if lod > max then max + // else if lod < min then min + lod = CLAMP(lod, (s32)tm1.min_lod, (s32)tm1.max_lod); +} + +void BuildBlock(s32 blockX, s32 blockY) +{ + for (s32 yi = 0; yi < BLOCK_SIZE; yi++) + { + for (s32 xi = 0; xi < BLOCK_SIZE; xi++) + { + RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi]; + + float dx = vertexOffsetX + (float)(xi + blockX - vertex0X); + float dy = vertexOffsetY + (float)(yi + blockY - vertex0Y); + + float invW = 1.0f / WSlope.GetValue(dx, dy); + pixel.InvW = invW; + + // tex coords + for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + float projection = invW; + if (swxfregs.texMtxInfo[i].projection) + { + float q = TexSlopes[i][2].GetValue(dx, dy) * invW; + if (q != 0.0f) + projection = invW / q; + } + + pixel.Uv[i][0] = TexSlopes[i][0].GetValue(dx, dy) * projection; + pixel.Uv[i][1] = TexSlopes[i][1].GetValue(dx, dy) * projection; + } + } + } + + u32 indref = bpmem.tevindref.hex; + for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) + { + u32 texmap = indref & 3; + indref >>= 3; + u32 texcoord = indref & 3; + indref >>= 3; + + CalculateLOD(rasterBlock.IndirectLod[i], rasterBlock.IndirectLinear[i], texmap, texcoord); + } + + for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++) + { + int stageOdd = i&1; + TwoTevStageOrders &order = bpmem.tevorders[i >> 1]; + if(order.getEnable(stageOdd)) + { + u32 texmap = order.getTexMap(stageOdd); + u32 texcoord = order.getTexCoord(stageOdd); + + CalculateLOD(rasterBlock.TextureLod[i], rasterBlock.TextureLinear[i], texmap, texcoord); + } + } +} + +void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) +{ + INCSTAT(swstats.thisFrame.numTrianglesDrawn); + + if (g_SWVideoConfig.bHwRasterizer) + { + HwRasterizer::DrawTriangleFrontFace(v0, v1, v2); + return; + } + + // adapted from http://www.devmaster.net/forums/showthread.php?t=1884 + + // 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output + // could also take floor and adjust -8 + const s32 Y1 = iround(16.0f * v0->screenPosition[1]) - 9; + const s32 Y2 = iround(16.0f * v1->screenPosition[1]) - 9; + const s32 Y3 = iround(16.0f * v2->screenPosition[1]) - 9; + + const s32 X1 = iround(16.0f * v0->screenPosition[0]) - 9; + const s32 X2 = iround(16.0f * v1->screenPosition[0]) - 9; + const s32 X3 = iround(16.0f * v2->screenPosition[0]) - 9; + + // Deltas + const s32 DX12 = X1 - X2; + const s32 DX23 = X2 - X3; + const s32 DX31 = X3 - X1; + + const s32 DY12 = Y1 - Y2; + const s32 DY23 = Y2 - Y3; + const s32 DY31 = Y3 - Y1; + + // Fixed-pos32 deltas + const s32 FDX12 = DX12 << 4; + const s32 FDX23 = DX23 << 4; + const s32 FDX31 = DX31 << 4; + + const s32 FDY12 = DY12 << 4; + const s32 FDY23 = DY23 << 4; + const s32 FDY31 = DY31 << 4; + + // Bounding rectangle + s32 minx = (min(min(X1, X2), X3) + 0xF) >> 4; + s32 maxx = (max(max(X1, X2), X3) + 0xF) >> 4; + s32 miny = (min(min(Y1, Y2), Y3) + 0xF) >> 4; + s32 maxy = (max(max(Y1, Y2), Y3) + 0xF) >> 4; + + // scissor + minx = max(minx, scissorLeft); + maxx = min(maxx, scissorRight); + miny = max(miny, scissorTop); + maxy = min(maxy, scissorBottom); + + if (minx >= maxx || miny >= maxy) + return; + + // Setup slopes + float fltx1 = v0->screenPosition.x; + float flty1 = v0->screenPosition.y; + float fltdx31 = v2->screenPosition.x - fltx1; + float fltdx12 = fltx1 - v1->screenPosition.x; + float fltdy12 = flty1 - v1->screenPosition.y; + float fltdy31 = v2->screenPosition.y - flty1; + + InitTriangle(fltx1, flty1, (X1 + 0xF) >> 4, (Y1 + 0xF) >> 4); + + float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w }; + InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31); + + // TODO: The zfreeze emulation is not quite correct, yet! + // Many things might prevent us from reaching this line (culling, clipping, scissoring). + // However, the zslope is always guaranteed to be calculated unless all vertices are trivially rejected during clipping! + // We're currently sloppy at this since we abort early if any of the culling/clipping/scissoring tests fail. + if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze) + InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31); + + for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) + { + for(int comp = 0; comp < 4; comp++) + InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31); + } + + for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + for(int comp = 0; comp < 3; comp++) + InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31); + } + + // Start in corner of 8x8 block + minx &= ~(BLOCK_SIZE - 1); + miny &= ~(BLOCK_SIZE - 1); + + // Half-edge constants + s32 C1 = DY12 * X1 - DX12 * Y1; + s32 C2 = DY23 * X2 - DX23 * Y2; + s32 C3 = DY31 * X3 - DX31 * Y3; + + // Correct for fill convention + if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++; + if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++; + if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++; + + // Loop through blocks + for(s32 y = miny; y < maxy; y += BLOCK_SIZE) + { + for(s32 x = minx; x < maxx; x += BLOCK_SIZE) + { + // Corners of block + s32 x0 = x << 4; + s32 x1 = (x + BLOCK_SIZE - 1) << 4; + s32 y0 = y << 4; + s32 y1 = (y + BLOCK_SIZE - 1) << 4; + + // Evaluate half-space functions + bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0; + bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0; + bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0; + bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0; + int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3); + + bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0; + bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0; + bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0; + bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0; + int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3); + + bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0; + bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0; + bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0; + bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0; + int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3); + + // Skip block when outside an edge + if(a == 0x0 || b == 0x0 || c == 0x0) + continue; + + BuildBlock(x, y); + + // Accept whole block when totally covered + if(a == 0xF && b == 0xF && c == 0xF) + { + for(s32 iy = 0; iy < BLOCK_SIZE; iy++) + { + for(s32 ix = 0; ix < BLOCK_SIZE; ix++) + { + Draw(x + ix, y + iy, ix, iy); + } + } + } + else // Partially covered block + { + s32 CY1 = C1 + DX12 * y0 - DY12 * x0; + s32 CY2 = C2 + DX23 * y0 - DY23 * x0; + s32 CY3 = C3 + DX31 * y0 - DY31 * x0; + + for(s32 iy = 0; iy < BLOCK_SIZE; iy++) + { + s32 CX1 = CY1; + s32 CX2 = CY2; + s32 CX3 = CY3; + + for(s32 ix = 0; ix < BLOCK_SIZE; ix++) + { + if(CX1 > 0 && CX2 > 0 && CX3 > 0) + { + Draw(x + ix, y + iy, ix, iy); + } + + CX1 -= FDY12; + CX2 -= FDY23; + CX3 -= FDY31; + } + + CY1 += FDX12; + CY2 += FDX23; + CY3 += FDX31; + } + } + } + } +} + + +} |
