diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/Software/Rasterizer.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/Software/Rasterizer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/Rasterizer.cpp | 706 |
1 files changed, 706 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp new file mode 100644 index 0000000000..4a04e02f7c --- /dev/null +++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp @@ -0,0 +1,706 @@ +// Copyright 2009 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <algorithm> + +#include "Common/CommonTypes.h" +#include "VideoBackends/Software/BPMemLoader.h" +#include "VideoBackends/Software/EfbInterface.h" +#include "VideoBackends/Software/HwRasterizer.h" +#include "VideoBackends/Software/NativeVertexFormat.h" +#include "VideoBackends/Software/Rasterizer.h" +#include "VideoBackends/Software/SWStatistics.h" +#include "VideoBackends/Software/SWVideoConfig.h" +#include "VideoBackends/Software/Tev.h" +#include "VideoBackends/Software/XFMemLoader.h" +#include "VideoCommon/BoundingBox.h" + + +#define BLOCK_SIZE 2 + +#define CLAMP(x, a, b) (x>b)?b:(x<a)?a:x + +// returns approximation of log2(f) in s28.4 +// results are close enough to use for LOD +static inline s32 FixedLog2(float f) +{ + u32 *x = (u32*)&f; + s32 logInt = ((*x & 0x7F800000) >> 19) - 2032; // integer part + s32 logFract = (*x & 0x007fffff) >> 19; // approximate fractional part + + return logInt + logFract; +} + +namespace Rasterizer +{ +static Slope ZSlope; +static Slope WSlope; +static Slope ColorSlopes[2][4]; +static Slope TexSlopes[8][3]; + +static s32 vertex0X; +static s32 vertex0Y; +static float vertexOffsetX; +static float vertexOffsetY; + +static s32 scissorLeft = 0; +static s32 scissorTop = 0; +static s32 scissorRight = 0; +static s32 scissorBottom = 0; + +static Tev tev; +static RasterBlock rasterBlock; + +void DoState(PointerWrap &p) +{ + ZSlope.DoState(p); + WSlope.DoState(p); + for (auto& color_slopes_1d : ColorSlopes) + for (Slope& color_slope : color_slopes_1d) + color_slope.DoState(p); + for (auto& tex_slopes_1d : TexSlopes) + for (Slope& tex_slope : tex_slopes_1d) + tex_slope.DoState(p); + p.Do(vertex0X); + p.Do(vertex0Y); + p.Do(vertexOffsetX); + p.Do(vertexOffsetY); + p.Do(scissorLeft); + p.Do(scissorTop); + p.Do(scissorRight); + p.Do(scissorBottom); + tev.DoState(p); + p.Do(rasterBlock); +} + +void Init() +{ + tev.Init(); + + // Set initial z reference plane in the unlikely case that zfreeze is enabled when drawing the first primitive. + // TODO: This is just a guess! + ZSlope.dfdx = ZSlope.dfdy = 0.f; + ZSlope.f0 = 1.f; +} + +static inline int iround(float x) +{ + int t = (int)x; + if ((x - t) >= 0.5) + return t + 1; + + return t; +} + +void SetScissor() +{ + int xoff = bpmem.scissorOffset.x * 2 - 342; + int yoff = bpmem.scissorOffset.y * 2 - 342; + + scissorLeft = bpmem.scissorTL.x - xoff - 342; + if (scissorLeft < 0) + scissorLeft = 0; + + scissorTop = bpmem.scissorTL.y - yoff - 342; + if (scissorTop < 0) + scissorTop = 0; + + scissorRight = bpmem.scissorBR.x - xoff - 341; + if (scissorRight > EFB_WIDTH) + scissorRight = EFB_WIDTH; + + scissorBottom = bpmem.scissorBR.y - yoff - 341; + if (scissorBottom > EFB_HEIGHT) + scissorBottom = EFB_HEIGHT; +} + +void SetTevReg(int reg, int comp, bool konst, s16 color) +{ + tev.SetRegColor(reg, comp, konst, color); +} + +inline void Draw(s32 x, s32 y, s32 xi, s32 yi) +{ + INCSTAT(swstats.thisFrame.rasterizedPixels); + + float dx = vertexOffsetX + (float)(x - vertex0X); + float dy = vertexOffsetY + (float)(y - vertex0Y); + + s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f); + + if (!BoundingBox::active && bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc) + { + // TODO: Test if perf regs are incremented even if test is disabled + EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC); + if (bpmem.zmode.testenable) + { + // early z + if (!EfbInterface::ZCompare(x, y, z)) + return; + } + EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT_ZCOMPLOC); + } + + RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi]; + + tev.Position[0] = x; + tev.Position[1] = y; + tev.Position[2] = z; + + // colors + for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) + { + for (int comp = 0; comp < 4; comp++) + { + u16 color = (u16)ColorSlopes[i][comp].GetValue(dx, dy); + + // clamp color value to 0 + u16 mask = ~(color >> 8); + + tev.Color[i][comp] = color & mask; + } + } + + // tex coords + for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + // multiply by 128 because TEV stores UVs as s17.7 + tev.Uv[i].s = (s32)(pixel.Uv[i][0] * 128); + tev.Uv[i].t = (s32)(pixel.Uv[i][1] * 128); + } + + for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) + { + tev.IndirectLod[i] = rasterBlock.IndirectLod[i]; + tev.IndirectLinear[i] = rasterBlock.IndirectLinear[i]; + } + + for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++) + { + tev.TextureLod[i] = rasterBlock.TextureLod[i]; + tev.TextureLinear[i] = rasterBlock.TextureLinear[i]; + } + + tev.Draw(); +} + +static void InitTriangle(float X1, float Y1, s32 xi, s32 yi) +{ + vertex0X = xi; + vertex0Y = yi; + + // adjust a little less than 0.5 + const float adjust = 0.495f; + + vertexOffsetX = ((float)xi - X1) + adjust; + vertexOffsetY = ((float)yi - Y1) + adjust; +} + +static void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31) +{ + float DF31 = f3 - f1; + float DF21 = f2 - f1; + float a = DF31 * -DY12 - DF21 * DY31; + float b = DX31 * DF21 + DX12 * DF31; + float c = -DX12 * DY31 - DX31 * -DY12; + slope->dfdx = -a / c; + slope->dfdy = -b / c; + slope->f0 = f1; +} + +static inline void CalculateLOD(s32* lodp, bool* linear, u32 texmap, u32 texcoord) +{ + FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; + u8 subTexmap = texmap & 3; + + // LOD calculation requires data from the texture mode for bias, etc. + // it does not seem to use the actual texture size + TexMode0& tm0 = texUnit.texMode0[subTexmap]; + TexMode1& tm1 = texUnit.texMode1[subTexmap]; + + float sDelta, tDelta; + if (tm0.diag_lod) + { + float *uv0 = rasterBlock.Pixel[0][0].Uv[texcoord]; + float *uv1 = rasterBlock.Pixel[1][1].Uv[texcoord]; + + sDelta = fabsf(uv0[0] - uv1[0]); + tDelta = fabsf(uv0[1] - uv1[1]); + } + else + { + float *uv0 = rasterBlock.Pixel[0][0].Uv[texcoord]; + float *uv1 = rasterBlock.Pixel[1][0].Uv[texcoord]; + float *uv2 = rasterBlock.Pixel[0][1].Uv[texcoord]; + + sDelta = std::max(fabsf(uv0[0] - uv1[0]), fabsf(uv0[0] - uv2[0])); + tDelta = std::max(fabsf(uv0[1] - uv1[1]), fabsf(uv0[1] - uv2[1])); + } + + // get LOD in s28.4 + s32 lod = FixedLog2(std::max(sDelta, tDelta)); + + // bias is s2.5 + int bias = tm0.lod_bias; + bias >>= 1; + lod += bias; + + *linear = ((lod > 0 && (tm0.min_filter & 4)) || (lod <= 0 && tm0.mag_filter)); + + // order of checks matters + // should be: + // if lod > max then max + // else if lod < min then min + lod = CLAMP(lod, (s32)tm1.min_lod, (s32)tm1.max_lod); + *lodp = lod; +} + +static void BuildBlock(s32 blockX, s32 blockY) +{ + for (s32 yi = 0; yi < BLOCK_SIZE; yi++) + { + for (s32 xi = 0; xi < BLOCK_SIZE; xi++) + { + RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi]; + + float dx = vertexOffsetX + (float)(xi + blockX - vertex0X); + float dy = vertexOffsetY + (float)(yi + blockY - vertex0Y); + + float invW = 1.0f / WSlope.GetValue(dx, dy); + pixel.InvW = invW; + + // tex coords + for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + float projection = invW; + if (xfmem.texMtxInfo[i].projection) + { + float q = TexSlopes[i][2].GetValue(dx, dy) * invW; + if (q != 0.0f) + projection = invW / q; + } + + pixel.Uv[i][0] = TexSlopes[i][0].GetValue(dx, dy) * projection; + pixel.Uv[i][1] = TexSlopes[i][1].GetValue(dx, dy) * projection; + } + } + } + + u32 indref = bpmem.tevindref.hex; + for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++) + { + u32 texmap = indref & 3; + indref >>= 3; + u32 texcoord = indref & 3; + indref >>= 3; + + CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord); + } + + for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++) + { + int stageOdd = i&1; + TwoTevStageOrders &order = bpmem.tevorders[i >> 1]; + if (order.getEnable(stageOdd)) + { + u32 texmap = order.getTexMap(stageOdd); + u32 texcoord = order.getTexCoord(stageOdd); + + CalculateLOD(&rasterBlock.TextureLod[i], &rasterBlock.TextureLinear[i], texmap, texcoord); + } + } +} + +static inline void PrepareBlock(s32 blockX, s32 blockY) +{ + static s32 x = -1; + static s32 y = -1; + + blockX &= ~(BLOCK_SIZE - 1); + blockY &= ~(BLOCK_SIZE - 1); + + if (x != blockX || y != blockY) + { + x = blockX; + y = blockY; + BuildBlock(x, y); + } +} + +void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) +{ + INCSTAT(swstats.thisFrame.numTrianglesDrawn); + + if (g_SWVideoConfig.bHwRasterizer && !BoundingBox::active) + { + HwRasterizer::DrawTriangleFrontFace(v0, v1, v2); + return; + } + + // adapted from http://devmaster.net/posts/6145/advanced-rasterization + + // 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output + // could also take floor and adjust -8 + const s32 Y1 = iround(16.0f * v0->screenPosition[1]) - 9; + const s32 Y2 = iround(16.0f * v1->screenPosition[1]) - 9; + const s32 Y3 = iround(16.0f * v2->screenPosition[1]) - 9; + + const s32 X1 = iround(16.0f * v0->screenPosition[0]) - 9; + const s32 X2 = iround(16.0f * v1->screenPosition[0]) - 9; + const s32 X3 = iround(16.0f * v2->screenPosition[0]) - 9; + + // Deltas + const s32 DX12 = X1 - X2; + const s32 DX23 = X2 - X3; + const s32 DX31 = X3 - X1; + + const s32 DY12 = Y1 - Y2; + const s32 DY23 = Y2 - Y3; + const s32 DY31 = Y3 - Y1; + + // Fixed-pos32 deltas + const s32 FDX12 = DX12 << 4; + const s32 FDX23 = DX23 << 4; + const s32 FDX31 = DX31 << 4; + + const s32 FDY12 = DY12 << 4; + const s32 FDY23 = DY23 << 4; + const s32 FDY31 = DY31 << 4; + + // Bounding rectangle + s32 minx = (std::min(std::min(X1, X2), X3) + 0xF) >> 4; + s32 maxx = (std::max(std::max(X1, X2), X3) + 0xF) >> 4; + s32 miny = (std::min(std::min(Y1, Y2), Y3) + 0xF) >> 4; + s32 maxy = (std::max(std::max(Y1, Y2), Y3) + 0xF) >> 4; + + // scissor + minx = std::max(minx, scissorLeft); + maxx = std::min(maxx, scissorRight); + miny = std::max(miny, scissorTop); + maxy = std::min(maxy, scissorBottom); + + if (minx >= maxx || miny >= maxy) + return; + + // Setup slopes + float fltx1 = v0->screenPosition.x; + float flty1 = v0->screenPosition.y; + float fltdx31 = v2->screenPosition.x - fltx1; + float fltdx12 = fltx1 - v1->screenPosition.x; + float fltdy12 = flty1 - v1->screenPosition.y; + float fltdy31 = v2->screenPosition.y - flty1; + + InitTriangle(fltx1, flty1, (X1 + 0xF) >> 4, (Y1 + 0xF) >> 4); + + float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w }; + InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31); + + // TODO: The zfreeze emulation is not quite correct, yet! + // Many things might prevent us from reaching this line (culling, clipping, scissoring). + // However, the zslope is always guaranteed to be calculated unless all vertices are trivially rejected during clipping! + // We're currently sloppy at this since we abort early if any of the culling/clipping/scissoring tests fail. + if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze) + InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31); + + for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) + { + for (int comp = 0; comp < 4; comp++) + InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31); + } + + for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + for (int comp = 0; comp < 3; comp++) + InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31); + } + + // Half-edge constants + s32 C1 = DY12 * X1 - DX12 * Y1; + s32 C2 = DY23 * X2 - DX23 * Y2; + s32 C3 = DY31 * X3 - DX31 * Y3; + + // Correct for fill convention + if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++; + if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++; + if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++; + + // If drawing, rasterize every block + if (!BoundingBox::active) + { + // Start in corner of 8x8 block + minx &= ~(BLOCK_SIZE - 1); + miny &= ~(BLOCK_SIZE - 1); + + // Loop through blocks + for (s32 y = miny; y < maxy; y += BLOCK_SIZE) + { + for (s32 x = minx; x < maxx; x += BLOCK_SIZE) + { + // Corners of block + s32 x0 = x << 4; + s32 x1 = (x + BLOCK_SIZE - 1) << 4; + s32 y0 = y << 4; + s32 y1 = (y + BLOCK_SIZE - 1) << 4; + + // Evaluate half-space functions + bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0; + bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0; + bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0; + bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0; + int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3); + + bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0; + bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0; + bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0; + bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0; + int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3); + + bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0; + bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0; + bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0; + bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0; + int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3); + + // Skip block when outside an edge + if (a == 0x0 || b == 0x0 || c == 0x0) + continue; + + BuildBlock(x, y); + + // Accept whole block when totally covered + if (a == 0xF && b == 0xF && c == 0xF) + { + for (s32 iy = 0; iy < BLOCK_SIZE; iy++) + { + for (s32 ix = 0; ix < BLOCK_SIZE; ix++) + { + Draw(x + ix, y + iy, ix, iy); + } + } + } + else // Partially covered block + { + s32 CY1 = C1 + DX12 * y0 - DY12 * x0; + s32 CY2 = C2 + DX23 * y0 - DY23 * x0; + s32 CY3 = C3 + DX31 * y0 - DY31 * x0; + + for (s32 iy = 0; iy < BLOCK_SIZE; iy++) + { + s32 CX1 = CY1; + s32 CX2 = CY2; + s32 CX3 = CY3; + + for (s32 ix = 0; ix < BLOCK_SIZE; ix++) + { + if (CX1 > 0 && CX2 > 0 && CX3 > 0) + { + Draw(x + ix, y + iy, ix, iy); + } + + CX1 -= FDY12; + CX2 -= FDY23; + CX3 -= FDY31; + } + + CY1 += FDX12; + CY2 += FDX23; + CY3 += FDX31; + } + } + } + } + } + else + { + // Calculating bbox + // First check for alpha channel - don't do anything it if always fails, + // Change bbox to primitive size if it always passes + AlphaTest::TEST_RESULT alphaRes = bpmem.alpha_test.TestResult(); + + if (alphaRes != AlphaTest::UNDETERMINED) + { + if (alphaRes == AlphaTest::PASS) + { + BoundingBox::coords[BoundingBox::TOP] = std::min(BoundingBox::coords[BoundingBox::TOP], (u16) miny); + BoundingBox::coords[BoundingBox::LEFT] = std::min(BoundingBox::coords[BoundingBox::LEFT], (u16) minx); + BoundingBox::coords[BoundingBox::BOTTOM] = std::max(BoundingBox::coords[BoundingBox::BOTTOM], (u16) maxy); + BoundingBox::coords[BoundingBox::RIGHT] = std::max(BoundingBox::coords[BoundingBox::RIGHT], (u16) maxx); + } + return; + } + + // If we are calculating bbox with alpha, we only need to find the + // topmost, leftmost, bottom most and rightmost pixels to be drawn. + // So instead of drawing every single one of the triangle's pixels, + // four loops are run: one for the top pixel, one for the left, one for + // the bottom and one for the right. As soon as a pixel that is to be + // drawn is found, the loop breaks. This enables a ~150% speedbost in + // bbox calculation, albeit at the cost of some ugly repetitive code. + const s32 FLEFT = minx << 4; + const s32 FRIGHT = maxx << 4; + s32 FTOP = miny << 4; + s32 FBOTTOM = maxy << 4; + + // Start checking for bbox top + s32 CY1 = C1 + DX12 * FTOP - DY12 * FLEFT; + s32 CY2 = C2 + DX23 * FTOP - DY23 * FLEFT; + s32 CY3 = C3 + DX31 * FTOP - DY31 * FLEFT; + + // Loop + for (s32 y = miny; y <= maxy; ++y) + { + if (y >= BoundingBox::coords[BoundingBox::TOP]) + break; + + s32 CX1 = CY1; + s32 CX2 = CY2; + s32 CX3 = CY3; + + for (s32 x = minx; x <= maxx; ++x) + { + if (CX1 > 0 && CX2 > 0 && CX3 > 0) + { + // Build the new raster block every other pixel + PrepareBlock(x, y); + Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1)); + + if (y >= BoundingBox::coords[BoundingBox::TOP]) + break; + } + + CX1 -= FDY12; + CX2 -= FDY23; + CX3 -= FDY31; + } + + CY1 += FDX12; + CY2 += FDX23; + CY3 += FDX31; + } + + // Update top limit + miny = std::max((s32) BoundingBox::coords[BoundingBox::TOP], miny); + FTOP = miny << 4; + + // Checking for bbox left + s32 CX1 = C1 + DX12 * FTOP - DY12 * FLEFT; + s32 CX2 = C2 + DX23 * FTOP - DY23 * FLEFT; + s32 CX3 = C3 + DX31 * FTOP - DY31 * FLEFT; + + // Loop + for (s32 x = minx; x <= maxx; ++x) + { + if (x >= BoundingBox::coords[BoundingBox::LEFT]) + break; + + CY1 = CX1; + CY2 = CX2; + CY3 = CX3; + + for (s32 y = miny; y <= maxy; ++y) + { + if (CY1 > 0 && CY2 > 0 && CY3 > 0) + { + PrepareBlock(x, y); + Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1)); + + if (x >= BoundingBox::coords[BoundingBox::LEFT]) + break; + } + + CY1 += FDX12; + CY2 += FDX23; + CY3 += FDX31; + } + + CX1 -= FDY12; + CX2 -= FDY23; + CX3 -= FDY31; + } + + // Update left limit + minx = std::max((s32) BoundingBox::coords[BoundingBox::LEFT], minx); + + // Checking for bbox bottom + CY1 = C1 + DX12 * FBOTTOM - DY12 * FRIGHT; + CY2 = C2 + DX23 * FBOTTOM - DY23 * FRIGHT; + CY3 = C3 + DX31 * FBOTTOM - DY31 * FRIGHT; + + // Loop + for (s32 y = maxy; y >= miny; --y) + { + CX1 = CY1; + CX2 = CY2; + CX3 = CY3; + + if (y <= BoundingBox::coords[BoundingBox::BOTTOM]) + break; + + for (s32 x = maxx; x >= minx; --x) + { + if (CX1 > 0 && CX2 > 0 && CX3 > 0) + { + // Build the new raster block every other pixel + PrepareBlock(x, y); + Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1)); + + if (y <= BoundingBox::coords[BoundingBox::BOTTOM]) + break; + } + + CX1 += FDY12; + CX2 += FDY23; + CX3 += FDY31; + } + + CY1 -= FDX12; + CY2 -= FDX23; + CY3 -= FDX31; + } + + // Update bottom limit + maxy = std::min((s32) BoundingBox::coords[BoundingBox::BOTTOM], maxy); + FBOTTOM = maxy << 4; + + // Checking for bbox right + CX1 = C1 + DX12 * FBOTTOM - DY12 * FRIGHT; + CX2 = C2 + DX23 * FBOTTOM - DY23 * FRIGHT; + CX3 = C3 + DX31 * FBOTTOM - DY31 * FRIGHT; + + // Loop + for (s32 x = maxx; x >= minx; --x) + { + if (x <= BoundingBox::coords[BoundingBox::RIGHT]) + break; + + CY1 = CX1; + CY2 = CX2; + CY3 = CX3; + + for (s32 y = maxy; y >= miny; --y) + { + if (CY1 > 0 && CY2 > 0 && CY3 > 0) + { + // Build the new raster block every other pixel + PrepareBlock(x, y); + Draw(x, y, x & (BLOCK_SIZE - 1), y & (BLOCK_SIZE - 1)); + + if (x <= BoundingBox::coords[BoundingBox::RIGHT]) + break; + } + + CY1 -= FDX12; + CY2 -= FDX23; + CY3 -= FDX31; + } + + CX1 += FDY12; + CX2 += FDY23; + CX3 += FDY31; + } + } +} + + +} |
