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| author | Pierre Bourdon <delroth@gmail.com> | 2014-07-11 16:37:42 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-07-11 16:37:42 +0200 |
| commit | 84bf097fb76304eb27d625e5f221dfb5ce922b1f (patch) | |
| tree | 57079ff88525dade11b2d1901357e221df6ddab7 /Source/Core/VideoBackends/Software/Rasterizer.cpp | |
| parent | 326af097d9708ea49d54996aec46a7fa328cec1e (diff) | |
| parent | 7e79806efcd5c5e41efea89fa385b480ac1882f5 (diff) | |
Merge pull request #579 from degasus/statics
Mark unexported global variables and functions as statics.
Diffstat (limited to 'Source/Core/VideoBackends/Software/Rasterizer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/Rasterizer.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp index 915757f766..1a5e469435 100644 --- a/Source/Core/VideoBackends/Software/Rasterizer.cpp +++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp @@ -32,23 +32,23 @@ static inline s32 FixedLog2(float f) namespace Rasterizer { -Slope ZSlope; -Slope WSlope; -Slope ColorSlopes[2][4]; -Slope TexSlopes[8][3]; +static Slope ZSlope; +static Slope WSlope; +static Slope ColorSlopes[2][4]; +static Slope TexSlopes[8][3]; -s32 vertex0X; -s32 vertex0Y; -float vertexOffsetX; -float vertexOffsetY; +static s32 vertex0X; +static s32 vertex0Y; +static float vertexOffsetX; +static float vertexOffsetY; -s32 scissorLeft = 0; -s32 scissorTop = 0; -s32 scissorRight = 0; -s32 scissorBottom = 0; +static s32 scissorLeft = 0; +static s32 scissorTop = 0; +static s32 scissorRight = 0; +static s32 scissorBottom = 0; -Tev tev; -RasterBlock rasterBlock; +static Tev tev; +static RasterBlock rasterBlock; void DoState(PointerWrap &p) { @@ -183,7 +183,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi) tev.Draw(); } -void InitTriangle(float X1, float Y1, s32 xi, s32 yi) +static void InitTriangle(float X1, float Y1, s32 xi, s32 yi) { vertex0X = xi; vertex0Y = yi; @@ -195,7 +195,7 @@ void InitTriangle(float X1, float Y1, s32 xi, s32 yi) vertexOffsetY = ((float)yi - Y1) + adjust; } -void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31) +static void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31) { float DF31 = f3 - f1; float DF21 = f2 - f1; @@ -253,7 +253,7 @@ inline void CalculateLOD(s32 &lod, bool &linear, u32 texmap, u32 texcoord) lod = CLAMP(lod, (s32)tm1.min_lod, (s32)tm1.max_lod); } -void BuildBlock(s32 blockX, s32 blockY) +static void BuildBlock(s32 blockX, s32 blockY) { for (s32 yi = 0; yi < BLOCK_SIZE; yi++) { |
