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authordegasus <wickmarkus@web.de>2015-10-09 20:50:36 +0200
committerdegasus <wickmarkus@web.de>2016-01-06 22:10:29 +0100
commitefbe5bc4b651d1f7f726bb064255e0e2562f7490 (patch)
tree6166a471269a9b1eb2bf703a31c915489e428b44 /Source/Core/VideoBackends/Software/Rasterizer.cpp
parent7fcb5a803b2e6179fe57654496fcea7f6b2ff183 (diff)
VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
Diffstat (limited to 'Source/Core/VideoBackends/Software/Rasterizer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp37
1 files changed, 7 insertions, 30 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index 79332b6cdb..03d352beb5 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -6,15 +6,14 @@
#include <cstring>
#include "Common/CommonTypes.h"
-#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
-#include "VideoBackends/Software/SWStatistics.h"
-#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/Tev.h"
-#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/BoundingBox.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/XFMemory.h"
namespace Rasterizer
{
@@ -38,28 +37,6 @@ static s32 scissorBottom = 0;
static Tev tev;
static RasterBlock rasterBlock;
-void DoState(PointerWrap &p)
-{
- ZSlope.DoState(p);
- WSlope.DoState(p);
- for (auto& color_slopes_1d : ColorSlopes)
- for (Slope& color_slope : color_slopes_1d)
- color_slope.DoState(p);
- for (auto& tex_slopes_1d : TexSlopes)
- for (Slope& tex_slope : tex_slopes_1d)
- tex_slope.DoState(p);
- p.Do(vertex0X);
- p.Do(vertex0Y);
- p.Do(vertexOffsetX);
- p.Do(vertexOffsetY);
- p.Do(scissorLeft);
- p.Do(scissorTop);
- p.Do(scissorRight);
- p.Do(scissorBottom);
- tev.DoState(p);
- p.Do(rasterBlock);
-}
-
void Init()
{
tev.Init();
@@ -121,14 +98,14 @@ void SetTevReg(int reg, int comp, bool konst, s16 color)
static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
- INCSTAT(swstats.thisFrame.rasterizedPixels);
+ INCSTAT(stats.thisFrame.rasterizedPixels);
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
- if (bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc)
+ if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc)
{
// TODO: Test if perf regs are incremented even if test is disabled
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC);
@@ -314,7 +291,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
{
- INCSTAT(swstats.thisFrame.numTrianglesDrawn);
+ INCSTAT(stats.thisFrame.numTrianglesDrawn);
// adapted from http://devmaster.net/posts/6145/advanced-rasterization
@@ -378,7 +355,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
// Many things might prevent us from reaching this line (culling, clipping, scissoring).
// However, the zslope is always guaranteed to be calculated unless all vertices are trivially rejected during clipping!
// We're currently sloppy at this since we abort early if any of the culling/clipping/scissoring tests fail.
- if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze)
+ if (!bpmem.genMode.zfreeze || !g_ActiveConfig.bZFreeze)
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)