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authorStenzek <stenzek@gmail.com>2017-11-23 16:53:44 +1000
committerStenzek <stenzek@gmail.com>2017-11-23 16:53:55 +1000
commit32125cf1817b57f0b6eb390409ba7167a1671cf7 (patch)
treecc043e67e9ea25c2c9defaad6993ff0f8e675bab /Source/Core/VideoBackends/Software/SWRenderer.cpp
parentab44536a3c5e03851a94848c8c08779d11eedf3d (diff)
OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 69523efe78..4c298e927e 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -45,9 +45,11 @@ void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_regi
{
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
- DrawDebugText();
-
- SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
+ if (!IsHeadless())
+ {
+ DrawDebugText();
+ SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
+ }
UpdateActiveConfig();
}