diff options
| author | Stenzek <stenzek@gmail.com> | 2017-11-23 16:53:44 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-11-23 16:53:55 +1000 |
| commit | 32125cf1817b57f0b6eb390409ba7167a1671cf7 (patch) | |
| tree | cc043e67e9ea25c2c9defaad6993ff0f8e675bab /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | ab44536a3c5e03851a94848c8c08779d11eedf3d (diff) | |
OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 69523efe78..4c298e927e 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -45,9 +45,11 @@ void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_regi { OSD::DoCallbacks(OSD::CallbackType::OnFrame); - DrawDebugText(); - - SWOGLWindow::s_instance->ShowImage(texture, xfb_region); + if (!IsHeadless()) + { + DrawDebugText(); + SWOGLWindow::s_instance->ShowImage(texture, xfb_region); + } UpdateActiveConfig(); } |
