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authorRyan Houdek <Sonicadvance1@Gmail.com>2014-01-18 04:11:59 +0000
committerRyan Houdek <Sonicadvance1@Gmail.com>2014-01-18 04:11:59 +0000
commit839df31347cd1331c5426c2eae549371d7ae160f (patch)
tree48259531b09561eb7f703d01049a987d75a99910 /Source/Core/VideoBackends/Software/SWRenderer.cpp
parent0a5bd83af2917534501537c36d7ed25cd1cef31c (diff)
Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp36
1 files changed, 20 insertions, 16 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index e06df942b6..8e69708b3d 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -25,9 +25,7 @@ static std::string s_sScreenshotName;
// Rasterfont isn't compatible with GLES
// degasus: I think it does, but I can't test it
-#ifndef USE_GLES
RasterFont* s_pfont = NULL;
-#endif
void SWRenderer::Init()
{
@@ -38,23 +36,28 @@ void SWRenderer::Shutdown()
{
glDeleteProgram(program);
glDeleteTextures(1, &s_RenderTarget);
-#ifndef USE_GLES
- delete s_pfont;
- s_pfont = 0;
-#endif
+ if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ {
+ delete s_pfont;
+ s_pfont = 0;
+ }
}
void CreateShaders()
{
static const char *fragShaderText =
- "varying " PREC " vec2 TexCoordOut;\n"
+ "#if GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
+ "varying vec2 TexCoordOut;\n"
"uniform sampler2D Texture;\n"
"void main() {\n"
- " " PREC " vec4 tmpcolor;\n"
- " tmpcolor = texture2D(Texture, TexCoordOut);\n"
- " gl_FragColor = tmpcolor;\n"
+ " gl_FragColor = texture2D(Texture, TexCoordOut);\n"
"}\n";
static const char *vertShaderText =
+ "#if GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"attribute vec4 pos;\n"
"attribute vec2 TexCoordIn;\n "
"varying vec2 TexCoordOut;\n "
@@ -80,10 +83,11 @@ void SWRenderer::Prepare()
CreateShaders();
// TODO: Enable for GLES once RasterFont supports GLES
-#ifndef USE_GLES
- s_pfont = new RasterFont();
- glEnable(GL_TEXTURE_2D);
-#endif
+ if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ {
+ s_pfont = new RasterFont();
+ glEnable(GL_TEXTURE_2D);
+ }
GL_REPORT_ERRORD();
}
@@ -96,7 +100,8 @@ void SWRenderer::SetScreenshot(const char *_szFilename)
void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
{
-#ifndef USE_GLES
+ if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
+ return;
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
@@ -105,7 +110,6 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
0, nBackbufferWidth, nBackbufferHeight);
-#endif
}
void SWRenderer::DrawDebugText()