diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2021-11-09 18:38:24 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-16 12:34:58 -0700 |
| commit | 925ceab82f874dcd9eeab5ca9520b5d6f0157ed1 (patch) | |
| tree | bf3996af9d6e6dc23c2fd91939c96f3ba53a73f6 /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | 076392a0f65fa11b8c3475b762b8b9794057ae11 (diff) | |
Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index e5b0f08987..76eea93068 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -12,6 +12,7 @@ #include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/EfbInterface.h" +#include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWBoundingBox.h" #include "VideoBackends/Software/SWOGLWindow.h" #include "VideoBackends/Software/SWTexture.h" @@ -179,4 +180,13 @@ SWRenderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { return std::make_unique<NativeVertexFormat>(vtx_decl); } + +void SWRenderer::SetScissorRect(const MathUtil::Rectangle<int>& rc) +{ + // BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor + // changes. However, the software renderer is actually able to use multiple scissor rects (which + // is necessary in a few renderering edge cases, such as with Major Minor's Majestic March). + // Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter. + Rasterizer::ScissorChanged(); +} } // namespace SW |
