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authorStevoisiak <Stevoisiak@gmail.com>2015-02-15 14:43:31 -0500
committerStevoisiak <Stevoisiak@gmail.com>2015-02-25 10:48:21 -0500
commit93b16a4a2d5f3e6d467d1315c461aff12852b26c (patch)
tree0993e6ce422ae33a850466e8da285421a462e79f /Source/Core/VideoBackends/Software/SWRenderer.cpp
parentb8edd8aedc75ae4e2abd8c5558af94e98c7bebcb (diff)
Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index fab1db041f..8ec66d4ffb 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -42,8 +42,8 @@ void SWRenderer::Init()
void SWRenderer::Shutdown()
{
- delete [] s_xfbColorTexture[0];
- delete [] s_xfbColorTexture[1];
+ delete[] s_xfbColorTexture[0];
+ delete[] s_xfbColorTexture[1];
glDeleteProgram(program);
glDeleteTextures(1, &s_RenderTarget);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
@@ -87,8 +87,8 @@ static void CreateShaders()
void SWRenderer::Prepare()
{
- s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4];
- s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4];
+ s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
+ s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
s_currentColorTexture = 0;
@@ -118,8 +118,8 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
return;
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
- glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
- ((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
+ glColor4f(((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f,
+ ((color >> 0) & 0xff) / 255.0f, ((color >> 24) & 0xFF) / 255.0f);
s_pfont->printMultilineText(pstr,
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
@@ -169,7 +169,7 @@ void SWRenderer::SwapColorTexture()
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
{
- if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT)
+ if (fbWidth * fbHeight > MAX_XFB_WIDTH * MAX_XFB_HEIGHT)
{
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
@@ -184,9 +184,9 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
{
// We do this one color sample (aka 2 RGB pixles) at a time
int Y1 = xfb[x].Y - 16;
- int Y2 = xfb[x+1].Y - 16;
+ int Y2 = xfb[x + 1].Y - 16;
int U = int(xfb[x].UV) - 128;
- int V = int(xfb[x+1].UV) - 128;
+ int V = int(xfb[x + 1].UV) - 128;
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
@@ -225,7 +225,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
if (s_bScreenshot)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
- TextureToPng(texture, width*4, s_sScreenshotName, width, height, false);
+ TextureToPng(texture, width * 4, s_sScreenshotName, width, height, false);
// Reset settings
s_sScreenshotName.clear();
s_bScreenshot = false;