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| author | Stevoisiak <Stevoisiak@gmail.com> | 2015-02-15 14:43:31 -0500 |
|---|---|---|
| committer | Stevoisiak <Stevoisiak@gmail.com> | 2015-02-25 10:48:21 -0500 |
| commit | 93b16a4a2d5f3e6d467d1315c461aff12852b26c (patch) | |
| tree | 0993e6ce422ae33a850466e8da285421a462e79f /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | b8edd8aedc75ae4e2abd8c5558af94e98c7bebcb (diff) | |
Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index fab1db041f..8ec66d4ffb 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -42,8 +42,8 @@ void SWRenderer::Init() void SWRenderer::Shutdown() { - delete [] s_xfbColorTexture[0]; - delete [] s_xfbColorTexture[1]; + delete[] s_xfbColorTexture[0]; + delete[] s_xfbColorTexture[1]; glDeleteProgram(program); glDeleteTextures(1, &s_RenderTarget); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) @@ -87,8 +87,8 @@ static void CreateShaders() void SWRenderer::Prepare() { - s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4]; - s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH*MAX_XFB_HEIGHT*4]; + s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4]; + s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4]; s_currentColorTexture = 0; @@ -118,8 +118,8 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color) return; int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth(); int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight(); - glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f, - ((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f); + glColor4f(((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f, + ((color >> 0) & 0xff) / 255.0f, ((color >> 24) & 0xFF) / 255.0f); s_pfont->printMultilineText(pstr, left * 2.0f / (float)nBackbufferWidth - 1, 1 - top * 2.0f / (float)nBackbufferHeight, @@ -169,7 +169,7 @@ void SWRenderer::SwapColorTexture() void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight) { - if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) + if (fbWidth * fbHeight > MAX_XFB_WIDTH * MAX_XFB_HEIGHT) { ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight); return; @@ -184,9 +184,9 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt { // We do this one color sample (aka 2 RGB pixles) at a time int Y1 = xfb[x].Y - 16; - int Y2 = xfb[x+1].Y - 16; + int Y2 = xfb[x + 1].Y - 16; int U = int(xfb[x].UV) - 128; - int V = int(xfb[x+1].UV) - 128; + int V = int(xfb[x + 1].UV) - 128; // We do the inverse BT.601 conversion for YCbCr to RGB // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion @@ -225,7 +225,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height) if (s_bScreenshot) { std::lock_guard<std::mutex> lk(s_criticalScreenshot); - TextureToPng(texture, width*4, s_sScreenshotName, width, height, false); + TextureToPng(texture, width * 4, s_sScreenshotName, width, height, false); // Reset settings s_sScreenshotName.clear(); s_bScreenshot = false; |
