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authorStenzek <stenzek@gmail.com>2018-04-29 18:52:30 +1000
committerStenzek <stenzek@gmail.com>2018-04-29 19:05:20 +1000
commit9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 (patch)
tree4265b19082fd65555dd795703e09abb94811c65a /Source/Core/VideoBackends/Software/SWRenderer.cpp
parenta192a3bb3043c921ec897186c2a927b33050dffc (diff)
Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 51b035dd82..f4e322619d 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -87,8 +87,7 @@ std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipel
}
// Called on the GPU thread
-void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks,
- float Gamma)
+void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks)
{
OSD::DoCallbacks(OSD::CallbackType::OnFrame);