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authorScott Mansell <phiren@gmail.com>2014-07-15 00:42:33 +1200
committerScott Mansell <phiren@gmail.com>2014-07-15 21:15:49 +1200
commitb8695a57da067bc1776c8310bb7cd68f5706d320 (patch)
tree1fa855b2e476647ad6cd8319116ad430221eb5f6 /Source/Core/VideoBackends/Software/SWRenderer.cpp
parent3ac4e9f171b116d4b09990058c18741598bb2ef8 (diff)
Fix incorrect clamping in SWRenderer.
A previous PR changed a whole lot of min/maxes to std::min/std::max but made a mistake here and used a templated min which cast it's arguments to unsigned instead of casting return value. This resulted in glitchy artifacts in bright areas (See issue 7439) I rewrote the code to use a proper clamping function so it's cleaner to read.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 40e89dd3d1..875f9bd7ee 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -182,14 +182,14 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
- TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 1.596f * V));
- TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
- TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 2.017f * U ));
+ TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255);
+ TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255);
+ TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U ), 0, 255);
TexturePointer[offset++] = 255;
- TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 1.596f * V));
- TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
- TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 2.017f * U ));
+ TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255);
+ TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255);
+ TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U ), 0, 255);
TexturePointer[offset++] = 255;
}
xfb += fbWidth;