diff options
| author | Scott Mansell <phiren@gmail.com> | 2014-07-15 00:42:33 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2014-07-15 21:15:49 +1200 |
| commit | b8695a57da067bc1776c8310bb7cd68f5706d320 (patch) | |
| tree | 1fa855b2e476647ad6cd8319116ad430221eb5f6 /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | 3ac4e9f171b116d4b09990058c18741598bb2ef8 (diff) | |
Fix incorrect clamping in SWRenderer.
A previous PR changed a whole lot of min/maxes to std::min/std::max
but made a mistake here and used a templated min which cast it's
arguments to unsigned instead of casting return value.
This resulted in glitchy artifacts in bright areas (See issue 7439)
I rewrote the code to use a proper clamping function so it's cleaner
to read.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 40e89dd3d1..875f9bd7ee 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -182,14 +182,14 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt // We do the inverse BT.601 conversion for YCbCr to RGB // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion - TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 1.596f * V)); - TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V)); - TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 2.017f * U )); + TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255); + TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255); + TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U ), 0, 255); TexturePointer[offset++] = 255; - TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 1.596f * V)); - TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V)); - TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 2.017f * U )); + TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255); + TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255); + TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U ), 0, 255); TexturePointer[offset++] = 255; } xfb += fbWidth; |
