diff options
| author | magumagu <magumagu9@gmail.com> | 2014-03-29 13:10:43 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-03-29 13:10:43 -0700 |
| commit | bdcd5ba39bd3a7af45087644f5dea6071bbafea8 (patch) | |
| tree | dc549aa5bc25e1c1420f49b8275ac840baa532fe /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | 47d96e449a5fcee8280368b8ec72eab551b87d31 (diff) | |
SW backend: make shaders work on Intel/Windows.
Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 8c1a7e40f8..e78aae5e4c 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -51,7 +51,7 @@ void SWRenderer::Shutdown() void CreateShaders() { static const char *fragShaderText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "varying vec2 TexCoordOut;\n" @@ -60,7 +60,7 @@ void CreateShaders() " gl_FragColor = texture2D(Texture, TexCoordOut);\n" "}\n"; static const char *vertShaderText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "attribute vec4 pos;\n" |
