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authordegasus <wickmarkus@web.de>2016-11-04 18:19:35 +0100
committerdegasus <wickmarkus@web.de>2016-11-04 18:35:42 +0100
commitbe29090aaea5482234c06e1220a22797aad0b114 (patch)
tree436e4b6a686f6f64ad5fbf5eeeb9a25882049dce /Source/Core/VideoBackends/Software/SWRenderer.cpp
parentdad5041737053a75c58123c637c28c350d99dd08 (diff)
AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 2e7992c705..df77a45466 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -125,7 +125,8 @@ void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
// Save screenshot
if (IsFrameDumping())
{
- DumpFrameData(GetCurrentColorTexture(), fbWidth, fbHeight, fbWidth * 4, ticks);
+ AVIDump::Frame state = AVIDump::FetchState(ticks);
+ DumpFrameData(GetCurrentColorTexture(), fbWidth, fbHeight, fbWidth * 4, state);
FinishFrameData();
}