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| author | degasus <wickmarkus@web.de> | 2014-01-23 18:40:56 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-23 18:40:56 +0100 |
| commit | bfd0b7275e8dee8a72563a1b897e7e53b09c9076 (patch) | |
| tree | bb20309a18244be0da333940ce61dc0329412b50 /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | 650bae12e1ddbebe992714db9b3eb9d38f2621fe (diff) | |
| parent | 1ff681a41284a757db9dfaa23b93c03aeb2c88f7 (diff) | |
Merge branch 'StreamBuffers'
This branch drops our temporary buffer in VertexLoaderBase.
Instead, every backend now must provide a buffer to convert vertices and indices.
D3D just uses a temporary buffer like before.
OGL maps the gpu based buffer and stream to them directly.
So this will avoid an unneeded memcpy on OGL backend.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
0 files changed, 0 insertions, 0 deletions
