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authordegasus <wickmarkus@web.de>2014-01-23 18:40:56 +0100
committerdegasus <wickmarkus@web.de>2014-01-23 18:40:56 +0100
commitbfd0b7275e8dee8a72563a1b897e7e53b09c9076 (patch)
treebb20309a18244be0da333940ce61dc0329412b50 /Source/Core/VideoBackends/Software/SWRenderer.cpp
parent650bae12e1ddbebe992714db9b3eb9d38f2621fe (diff)
parent1ff681a41284a757db9dfaa23b93c03aeb2c88f7 (diff)
Merge branch 'StreamBuffers'
This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend.
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