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authordegasus <wickmarkus@web.de>2015-09-17 18:12:20 +0200
committerdegasus <wickmarkus@web.de>2015-09-17 18:21:37 +0200
commite3e0399af2c7957fb1636689103cae03e2e26db4 (patch)
treee1d14542c6a1320c4685b59c87f92ca24ed7d763 /Source/Core/VideoBackends/Software/SWRenderer.cpp
parent52de4cc476429d77240434c4c0c6fcaff353f39a (diff)
VideoSW: Drop HwRasterizer
I don't remember it being working, and nobody cares about performance of videosw.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 761cc667df..df005fee40 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -211,8 +211,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
- if (!g_SWVideoConfig.bHwRasterizer)
- SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
+ SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();