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| author | Lioncash <mathew1800@gmail.com> | 2019-05-30 03:07:40 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-05-30 03:29:35 -0400 |
| commit | e60268bd4274de510f5214d6eedafba30a253984 (patch) | |
| tree | b61f50ed4f35058192ab5d06ecada979edf1f1dc /Source/Core/VideoBackends/Software/SWRenderer.cpp | |
| parent | 80d8173d29749b13ccdf84e75641e179ea34768b (diff) | |
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 2eff9a2f0d..c933f5f496 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -68,7 +68,7 @@ public: }; std::unique_ptr<AbstractShader> -SWRenderer::CreateShaderFromSource(ShaderStage stage, const char* source, size_t length) +SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) { return std::make_unique<SWShader>(stage); } |
