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authorLioncash <mathew1800@gmail.com>2019-05-30 03:07:40 -0400
committerLioncash <mathew1800@gmail.com>2019-05-30 03:29:35 -0400
commite60268bd4274de510f5214d6eedafba30a253984 (patch)
treeb61f50ed4f35058192ab5d06ecada979edf1f1dc /Source/Core/VideoBackends/Software/SWRenderer.cpp
parent80d8173d29749b13ccdf84e75641e179ea34768b (diff)
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 2eff9a2f0d..c933f5f496 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -68,7 +68,7 @@ public:
};
std::unique_ptr<AbstractShader>
-SWRenderer::CreateShaderFromSource(ShaderStage stage, const char* source, size_t length)
+SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source)
{
return std::make_unique<SWShader>(stage);
}