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| author | Pokechu22 <Pokechu022@gmail.com> | 2022-04-13 22:03:34 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-22 16:54:38 -0700 |
| commit | 2a5c77f43ff1d69e78f12f13435a38c5eb2ed854 (patch) | |
| tree | 5fe9bb681e4b8d4471f7efee278c96a24556b33b /Source/Core/VideoBackends/Software/SWVertexLoader.cpp | |
| parent | 39b2854b981aadec1576254ad5e4d91dc21c9709 (diff) | |
VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWVertexLoader.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp index 7d9b64f01d..4b9825132e 100644 --- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp +++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp @@ -25,6 +25,7 @@ #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderManager.h" +#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/XFMemory.h" @@ -90,10 +91,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_ TransformUnit::TransformPosition(&m_vertex, outVertex); outVertex->normal = {}; if (VertexLoaderManager::g_current_components & VB_HAS_NORMAL) - { - TransformUnit::TransformNormal( - &m_vertex, (VertexLoaderManager::g_current_components & VB_HAS_BINORMAL) != 0, outVertex); - } + TransformUnit::TransformNormal(&m_vertex, outVertex); TransformUnit::TransformColor(&m_vertex, outVertex); TransformUnit::TransformTexCoord(&m_vertex, outVertex); @@ -230,6 +228,18 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde { ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false); } + if (!vdec.normals[1].enable) + { + m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0]; + m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1]; + m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2]; + } + if (!vdec.normals[2].enable) + { + m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0]; + m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1]; + m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2]; + } ParseColorAttributes(&m_vertex, src, vdec); |
