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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoBackends/Software/SWVertexLoader.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp334
1 files changed, 334 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
new file mode 100644
index 0000000000..f08e2f3825
--- /dev/null
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -0,0 +1,334 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "Common.h"
+
+#include "SWVertexLoader.h"
+#include "VertexLoader_Position.h"
+#include "VertexLoader_Normal.h"
+#include "VertexLoader_Color.h"
+#include "VertexLoader_TextCoord.h"
+
+#include "CPMemLoader.h"
+#include "XFMemLoader.h"
+
+#include "TransformUnit.h"
+#include "SetupUnit.h"
+#include "SWStatistics.h"
+#include "VertexManagerBase.h"
+#include "DataReader.h"
+
+// Vertex loaders read these
+extern int tcIndex;
+extern int colIndex;
+extern int colElements[2];
+extern float posScale;
+extern float tcScale[8];
+
+
+SWVertexLoader::SWVertexLoader() :
+ m_VertexSize(0),
+ m_NumAttributeLoaders(0)
+ {
+ VertexLoader_Normal::Init();
+ VertexLoader_Position::Init();
+ VertexLoader_TextCoord::Init();
+
+ m_SetupUnit = new SetupUnit;
+ }
+
+SWVertexLoader::~SWVertexLoader()
+{
+ delete m_SetupUnit;
+ m_SetupUnit = NULL;
+}
+
+void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
+{
+ m_CurrentVat = &g_VtxAttr[attributeIndex];
+
+ posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
+ tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
+ tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac);
+ tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac);
+ tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac);
+ tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac);
+ tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac);
+ tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac);
+ tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
+
+ //TexMtx
+ const u32 tmDesc[8] = {
+ g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
+ g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
+ };
+
+ // Colors
+ const u32 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
+ colElements[0] = m_CurrentVat->g0.Color0Elements;
+ colElements[1] = m_CurrentVat->g0.Color1Elements;
+ const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
+
+ // TextureCoord
+ const u32 tcDesc[8] = {
+ g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
+ g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
+ };
+ const u32 tcElements[8] = {
+ m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
+ m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements,
+ m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements
+ };
+
+ const u32 tcFormat[8] = {
+ m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat,
+ m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat,
+ m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat
+ };
+
+ m_VertexSize = 0;
+
+ // Reset pipeline
+ m_positionLoader = NULL;
+ m_normalLoader = NULL;
+ m_NumAttributeLoaders = 0;
+
+ // Reset vertex
+ // matrix index from xf regs or cp memory?
+ if (swxfregs.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
+ swxfregs.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
+ swxfregs.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
+ swxfregs.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
+ swxfregs.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
+ swxfregs.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
+ swxfregs.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
+ swxfregs.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
+ swxfregs.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
+ {
+ WARN_LOG(VIDEO, "Matrix indices don't match");
+
+ // Just show the assert once
+ static bool showedAlert = false;
+ _assert_msg_(VIDEO, showedAlert, "Matrix indices don't match");
+ showedAlert = true;
+ }
+
+#if(1)
+ m_Vertex.posMtx = swxfregs.MatrixIndexA.PosNormalMtxIdx;
+ m_Vertex.texMtx[0] = swxfregs.MatrixIndexA.Tex0MtxIdx;
+ m_Vertex.texMtx[1] = swxfregs.MatrixIndexA.Tex1MtxIdx;
+ m_Vertex.texMtx[2] = swxfregs.MatrixIndexA.Tex2MtxIdx;
+ m_Vertex.texMtx[3] = swxfregs.MatrixIndexA.Tex3MtxIdx;
+ m_Vertex.texMtx[4] = swxfregs.MatrixIndexB.Tex4MtxIdx;
+ m_Vertex.texMtx[5] = swxfregs.MatrixIndexB.Tex5MtxIdx;
+ m_Vertex.texMtx[6] = swxfregs.MatrixIndexB.Tex6MtxIdx;
+ m_Vertex.texMtx[7] = swxfregs.MatrixIndexB.Tex7MtxIdx;
+#else
+ m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
+ m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
+ m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
+ m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
+ m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
+ m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
+ m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
+ m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
+ m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
+#endif
+
+ if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
+ {
+ AddAttributeLoader(LoadPosMtx);
+ m_VertexSize++;
+ }
+
+ for (int i = 0; i < 8; ++i)
+ {
+ if (tmDesc[i] != NOT_PRESENT)
+ {
+ AddAttributeLoader(LoadTexMtx, i);
+ m_VertexSize++;
+ }
+ }
+
+ // Write vertex position loader
+ m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
+ m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
+ AddAttributeLoader(LoadPosition);
+
+ // Normals
+ if (g_VtxDesc.Normal != NOT_PRESENT)
+ {
+ m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
+ m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
+
+ m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
+ m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
+
+ if (m_normalLoader == 0)
+ {
+ ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!");
+ }
+ AddAttributeLoader(LoadNormal);
+ }
+
+ for (int i = 0; i < 2; i++)
+ {
+ switch (colDesc[i])
+ {
+ case NOT_PRESENT:
+ m_colorLoader[i] = NULL;
+ break;
+ case DIRECT:
+ switch (colComp[i])
+ {
+ case FORMAT_16B_565: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_565); break;
+ case FORMAT_24B_888: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_888); break;
+ case FORMAT_32B_888x: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_888x); break;
+ case FORMAT_16B_4444: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_4444); break;
+ case FORMAT_24B_6666: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_6666); break;
+ case FORMAT_32B_8888: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_8888); break;
+ default: _assert_(0); break;
+ }
+ AddAttributeLoader(LoadColor, i);
+ break;
+ case INDEX8:
+ m_VertexSize += 1;
+ switch (colComp[i])
+ {
+ case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex8_16b_565); break;
+ case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex8_24b_888); break;
+ case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex8_32b_888x); break;
+ case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex8_16b_4444); break;
+ case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex8_24b_6666); break;
+ case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex8_32b_8888); break;
+ default: _assert_(0); break;
+ }
+ AddAttributeLoader(LoadColor, i);
+ break;
+ case INDEX16:
+ m_VertexSize += 2;
+ switch (colComp[i])
+ {
+ case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex16_16b_565); break;
+ case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex16_24b_888); break;
+ case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex16_32b_888x); break;
+ case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex16_16b_4444); break;
+ case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex16_24b_6666); break;
+ case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex16_32b_8888); break;
+ default: _assert_(0); break;
+ }
+ AddAttributeLoader(LoadColor, i);
+ break;
+ }
+ }
+
+ // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
+ for (int i = 0; i < 8; i++)
+ {
+ const int desc = tcDesc[i];
+ const int format = tcFormat[i];
+ const int elements = tcElements[i];
+ _assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc);
+ _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
+ _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
+
+ m_texCoordLoader[i] = VertexLoader_TextCoord::GetFunction(desc, format, elements);
+ m_VertexSize += VertexLoader_TextCoord::GetSize(desc, format, elements);
+ if (m_texCoordLoader[i])
+ AddAttributeLoader(LoadTexCoord, i);
+ }
+
+ // special case if only pos and tex coord 0 and tex coord input is AB11
+ m_TexGenSpecialCase =
+ ((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
+ (g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
+ (swxfregs.texMtxInfo[0].projection == XF_TEXPROJ_ST);
+
+ m_SetupUnit->Init(primitiveType);
+}
+
+
+void SWVertexLoader::LoadVertex()
+{
+ for (int i = 0; i < m_NumAttributeLoaders; i++)
+ m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index);
+
+ OutputVertexData* outVertex = m_SetupUnit->GetVertex();
+
+ // transform input data
+ TransformUnit::TransformPosition(&m_Vertex, outVertex);
+
+ if (g_VtxDesc.Normal != NOT_PRESENT)
+ {
+ TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
+ }
+
+ TransformUnit::TransformColor(&m_Vertex, outVertex);
+
+ TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
+
+ m_SetupUnit->SetupVertex();
+
+ INCSTAT(swstats.thisFrame.numVerticesLoaded)
+}
+
+void SWVertexLoader::AddAttributeLoader(AttributeLoader loader, u8 index)
+{
+ _assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders");
+ m_AttributeLoaders[m_NumAttributeLoaders].loader = loader;
+ m_AttributeLoaders[m_NumAttributeLoaders++].index = index;
+}
+
+void SWVertexLoader::LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
+{
+ vertex->posMtx = DataReadU8() & 0x3f;
+}
+
+void SWVertexLoader::LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
+{
+ vertex->texMtx[index] = DataReadU8() & 0x3f;
+}
+
+void SWVertexLoader::LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
+{
+ VertexManager::s_pCurBufferPointer = (u8*)&vertex->position;
+ vertexLoader->m_positionLoader();
+}
+
+void SWVertexLoader::LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
+{
+ VertexManager::s_pCurBufferPointer = (u8*)&vertex->normal;
+ vertexLoader->m_normalLoader();
+}
+
+void SWVertexLoader::LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
+{
+ u32 color;
+ VertexManager::s_pCurBufferPointer = (u8*)&color;
+ colIndex = index;
+ vertexLoader->m_colorLoader[index]();
+
+ // rgba -> abgr
+ *(u32*)vertex->color[index] = Common::swap32(color);
+}
+
+void SWVertexLoader::LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
+{
+ VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index];
+ tcIndex = index;
+ vertexLoader->m_texCoordLoader[index]();
+}
+
+void SWVertexLoader::DoState(PointerWrap &p)
+{
+ p.DoArray(m_AttributeLoaders, sizeof m_AttributeLoaders);
+ p.Do(m_VertexSize);
+ p.Do(*m_CurrentVat);
+ p.Do(m_positionLoader);
+ p.Do(m_normalLoader);
+ p.DoArray(m_colorLoader, sizeof m_colorLoader);
+ p.Do(m_NumAttributeLoaders);
+ m_SetupUnit->DoState(p);
+ p.Do(m_TexGenSpecialCase);
+}