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| author | Stenzek <stenzek@gmail.com> | 2016-02-18 20:22:55 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-03-26 00:01:26 +1000 |
| commit | 53cf42fb0649fe2e5eea79d56e1f6e2cb9f2269a (patch) | |
| tree | 96e9e6617a0c918d1f8fd75445120ecabce2e765 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp | |
| parent | 63e4e076832c9bec2e41d6b7d72f9e92d5d1da56 (diff) | |
D3D11: Fix some cases where render target switches desynced StateManager
This was occuring in certain EFB copy patterns, leaving the textures
unbound for the next draw call.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
0 files changed, 0 insertions, 0 deletions
