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authordegasus <wickmarkus@web.de>2015-12-19 10:51:42 +0100
committerdegasus <wickmarkus@web.de>2015-12-19 10:51:42 +0100
commit5e9ab28ed18d06dfd35e3255c913c1c8d1b25a8c (patch)
treeccc7887108911fe8d222d04d3d167cb7f2b2e34a /Source/Core/VideoBackends/Software/SWVertexLoader.cpp
parente638775bc79b1e5da24dce7892bc1c22db400174 (diff)
VideoSW: Clear normal vertex data.
This data might not be initialized but used for lighting. This matches our ShaderGen usage in VertexShaderGen.cpp:166.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index 1da69c5859..260c0b1d41 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -196,6 +196,7 @@ void SWVertexLoader::LoadVertex()
// transform this vertex so that it can be used for rasterization (outVertex)
OutputVertexData* outVertex = m_SetupUnit->GetVertex();
TransformUnit::TransformPosition(&m_Vertex, outVertex);
+ memset(&outVertex->normal, 0, sizeof(outVertex->normal));
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);