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authorMarkus Wick <markus+github@selfnet.de>2015-05-31 23:26:55 +0200
committerMarkus Wick <markus+github@selfnet.de>2015-05-31 23:26:55 +0200
commitaa2576a2c7ebc589a594780726a884df1ad95d89 (patch)
tree97a97507b306cd838efa76f68fa0ee690899adea /Source/Core/VideoBackends/Software/SWVertexLoader.cpp
parentac1f3ef09957bc863737541b23ada77195bf41aa (diff)
parent7df69829732745d98b843d37d68a65920d1d883b (diff)
Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index d77bbc810b..d745ed9507 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -16,8 +16,10 @@
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/VertexLoaderBase.h"
+#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderUtils.h"
+
SWVertexLoader::SWVertexLoader() :
m_VertexSize(0)
{
@@ -176,6 +178,8 @@ void SWVertexLoader::LoadVertex()
// reserve memory for the destination of the vertex loader
m_LoadedVertices.resize(vdec.stride + 4);
+ VertexLoaderManager::UpdateVertexArrayPointers();
+
// convert the vertex from the gc format to the videocommon (hardware optimized) format
u8* old = g_video_buffer_read_ptr;
int converted_vertices = m_CurrentLoader->RunVertices(