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authorcomex <comexk@gmail.com>2014-08-27 13:26:06 -0400
committercomex <comexk@gmail.com>2014-09-28 21:23:29 -0400
commitf0131c2e09faba0d65fa5b7360898e514e3636f5 (patch)
tree3715ecd44ad120b0667967115962cf036fcadd47 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp
parent90638c6806ac2c92b211e41b2abd257b4266f488 (diff)
Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index dcd71d35a4..e4848ceb34 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -39,7 +39,7 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
- m_CurrentVat = &g_VtxAttr[attributeIndex];
+ m_CurrentVat = &g_main_cp_state.vtx_attr[attributeIndex];
posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
@@ -53,20 +53,20 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
//TexMtx
const u64 tmDesc[8] = {
- g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
- g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
+ g_main_cp_state.vtx_desc.Tex0MatIdx, g_main_cp_state.vtx_desc.Tex1MatIdx, g_main_cp_state.vtx_desc.Tex2MatIdx, g_main_cp_state.vtx_desc.Tex3MatIdx,
+ g_main_cp_state.vtx_desc.Tex4MatIdx, g_main_cp_state.vtx_desc.Tex5MatIdx, g_main_cp_state.vtx_desc.Tex6MatIdx, g_main_cp_state.vtx_desc.Tex7MatIdx
};
// Colors
- const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
+ const u64 colDesc[2] = {g_main_cp_state.vtx_desc.Color0, g_main_cp_state.vtx_desc.Color1};
colElements[0] = m_CurrentVat->g0.Color0Elements;
colElements[1] = m_CurrentVat->g0.Color1Elements;
const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
// TextureCoord
const u64 tcDesc[8] = {
- g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
- g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
+ g_main_cp_state.vtx_desc.Tex0Coord, g_main_cp_state.vtx_desc.Tex1Coord, g_main_cp_state.vtx_desc.Tex2Coord, g_main_cp_state.vtx_desc.Tex3Coord,
+ g_main_cp_state.vtx_desc.Tex4Coord, g_main_cp_state.vtx_desc.Tex5Coord, g_main_cp_state.vtx_desc.Tex6Coord, g_main_cp_state.vtx_desc.Tex7Coord
};
const u32 tcElements[8] = {
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
@@ -89,15 +89,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Reset vertex
// matrix index from xf regs or cp memory?
- if (xfmem.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
- xfmem.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
- xfmem.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
- xfmem.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
- xfmem.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
- xfmem.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
- xfmem.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
- xfmem.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
- xfmem.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
+ if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
+ xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
+ xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
+ xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
+ xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
+ xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
+ xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
+ xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
+ xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
{
WARN_LOG(VIDEO, "Matrix indices don't match");
@@ -118,18 +118,18 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
#else
- m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
- m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
- m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
- m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
- m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
- m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
- m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
- m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
- m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
+ m_Vertex.posMtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
+ m_Vertex.texMtx[0] = g_main_cp_state.matrix_index_a.Tex0MtxIdx;
+ m_Vertex.texMtx[1] = g_main_cp_state.matrix_index_a.Tex1MtxIdx;
+ m_Vertex.texMtx[2] = g_main_cp_state.matrix_index_a.Tex2MtxIdx;
+ m_Vertex.texMtx[3] = g_main_cp_state.matrix_index_a.Tex3MtxIdx;
+ m_Vertex.texMtx[4] = g_main_cp_state.matrix_index_b.Tex4MtxIdx;
+ m_Vertex.texMtx[5] = g_main_cp_state.matrix_index_b.Tex5MtxIdx;
+ m_Vertex.texMtx[6] = g_main_cp_state.matrix_index_b.Tex6MtxIdx;
+ m_Vertex.texMtx[7] = g_main_cp_state.matrix_index_b.Tex7MtxIdx;
#endif
- if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
+ if (g_main_cp_state.vtx_desc.PosMatIdx != NOT_PRESENT)
{
AddAttributeLoader(LoadPosMtx);
m_VertexSize++;
@@ -145,17 +145,17 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
}
// Write vertex position loader
- m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
- m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
+ m_positionLoader = VertexLoader_Position::GetFunction(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
+ m_VertexSize += VertexLoader_Position::GetSize(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
AddAttributeLoader(LoadPosition);
// Normals
- if (g_VtxDesc.Normal != NOT_PRESENT)
+ if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
- m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
+ m_VertexSize += VertexLoader_Normal::GetSize(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
- m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
+ m_normalLoader = VertexLoader_Normal::GetFunction(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
if (m_normalLoader == nullptr)
@@ -234,8 +234,8 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
- ((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
- (g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
+ ((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
+ (g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
m_SetupUnit->Init(primitiveType);
@@ -252,7 +252,7 @@ void SWVertexLoader::LoadVertex()
// transform input data
TransformUnit::TransformPosition(&m_Vertex, outVertex);
- if (g_VtxDesc.Normal != NOT_PRESENT)
+ if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
}