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authordegasus <wickmarkus@web.de>2015-12-05 17:16:32 +0100
committerdegasus <wickmarkus@web.de>2015-12-06 12:39:18 +0100
commitf511e539c2be3763875aaf2ab9a71f830ed7306b (patch)
tree386045236f96d12c7bba7d1d8613269ba3b45b30 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp
parent7b34319e5373246375c9a13fbd64e79f15c9a31d (diff)
VideoSW: Use Zero for undefined colors.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index 9127a84f78..1da69c5859 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -34,6 +34,9 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
+ // Super Mario Sunshine requires those to be zero for those debug boxes.
+ memset(&m_Vertex.color, 0, sizeof(m_Vertex.color));
+
m_attributeIndex = attributeIndex;
VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);