diff options
| author | Tillmann Karras <tilkax@gmail.com> | 2025-07-28 16:31:46 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2025-08-10 05:17:26 +0100 |
| commit | fa4127b145dd595de4729c09a4863aa47d6c3e51 (patch) | |
| tree | 50def0c95347bfbfba0197cc9c63289f938b30c6 /Source/Core/VideoBackends/Software/SWVertexLoader.cpp | |
| parent | e6ed939952f108aeaedc2763b391f2471203305e (diff) | |
VideoSW: reuse Common::Vec2/3/4
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWVertexLoader.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp index b655a3143b..c795965084 100644 --- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp +++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp @@ -200,42 +200,42 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde m_cpu_vertex_buffer.data() + m_cpu_vertex_buffer.size()); src.Skip(index * vdec.stride); - ReadVertexAttribute<float>(&m_vertex.position[0], src, vdec.position, 0, 3, false); + ReadVertexAttribute<float>(&m_vertex.position.x, src, vdec.position, 0, 3, false); for (std::size_t i = 0; i < m_vertex.normal.size(); i++) { - ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false); + ReadVertexAttribute<float>(&m_vertex.normal[i].x, src, vdec.normals[i], 0, 3, false); } if (!vdec.normals[0].enable) { auto& system = Core::System::GetInstance(); auto& vertex_shader_manager = system.GetVertexShaderManager(); - m_vertex.normal[0][0] = vertex_shader_manager.constants.cached_normal[0]; - m_vertex.normal[0][1] = vertex_shader_manager.constants.cached_normal[1]; - m_vertex.normal[0][2] = vertex_shader_manager.constants.cached_normal[2]; + m_vertex.normal[0].x = vertex_shader_manager.constants.cached_normal[0]; + m_vertex.normal[0].y = vertex_shader_manager.constants.cached_normal[1]; + m_vertex.normal[0].z = vertex_shader_manager.constants.cached_normal[2]; } if (!vdec.normals[1].enable) { auto& system = Core::System::GetInstance(); auto& vertex_shader_manager = system.GetVertexShaderManager(); - m_vertex.normal[1][0] = vertex_shader_manager.constants.cached_tangent[0]; - m_vertex.normal[1][1] = vertex_shader_manager.constants.cached_tangent[1]; - m_vertex.normal[1][2] = vertex_shader_manager.constants.cached_tangent[2]; + m_vertex.normal[1].x = vertex_shader_manager.constants.cached_tangent[0]; + m_vertex.normal[1].y = vertex_shader_manager.constants.cached_tangent[1]; + m_vertex.normal[1].z = vertex_shader_manager.constants.cached_tangent[2]; } if (!vdec.normals[2].enable) { auto& system = Core::System::GetInstance(); auto& vertex_shader_manager = system.GetVertexShaderManager(); - m_vertex.normal[2][0] = vertex_shader_manager.constants.cached_binormal[0]; - m_vertex.normal[2][1] = vertex_shader_manager.constants.cached_binormal[1]; - m_vertex.normal[2][2] = vertex_shader_manager.constants.cached_binormal[2]; + m_vertex.normal[2].x = vertex_shader_manager.constants.cached_binormal[0]; + m_vertex.normal[2].y = vertex_shader_manager.constants.cached_binormal[1]; + m_vertex.normal[2].z = vertex_shader_manager.constants.cached_binormal[2]; } ParseColorAttributes(&m_vertex, src, vdec); for (std::size_t i = 0; i < m_vertex.texCoords.size(); i++) { - ReadVertexAttribute<float>(m_vertex.texCoords[i].data(), src, vdec.texcoords[i], 0, 2, false); + ReadVertexAttribute<float>(&m_vertex.texCoords[i].x, src, vdec.texcoords[i], 0, 2, false); // the texmtr is stored as third component of the texCoord if (vdec.texcoords[i].components >= 3) |
