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authorJMC47 <JMC4789@gmail.com>2021-12-28 02:45:14 -0500
committerGitHub <noreply@github.com>2021-12-28 02:45:14 -0500
commit01e8e950e8f381c852c842183fe6831d5e83b503 (patch)
tree6ebe9d05ef1ffc320c8480c06b6d8088623b145e /Source/Core/VideoBackends/Software/SWmain.cpp
parent8d237eb1020dd57d7521f1ea5af16045e7991bf4 (diff)
parent056613ecc5c79941d4bc9747bdc6f79fe332183a (diff)
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 6a12c467d8..654813d5eb 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -87,6 +87,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsBBox = true;
g_Config.backend_info.bSupportsCoarseDerivatives = false;
g_Config.backend_info.bSupportsTextureQueryLevels = false;
+ g_Config.backend_info.bSupportsLodBiasInSampler = false;
// aamodes
g_Config.backend_info.AAModes = {1};