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authorTechjar <tecknojar@gmail.com>2021-06-09 07:42:21 -0400
committerTechjar <tecknojar@gmail.com>2021-10-04 15:51:24 -0400
commit1161af80594c403233e3d21589af004ee2d75594 (patch)
treec20fdec2f9b8777eb62de221a4c89c7f9224d31c /Source/Core/VideoBackends/Software/SWmain.cpp
parent7ec02ee4d37cef6a73ac7a678901904ca6855728 (diff)
VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 7d8be7f1aa..a0aa8e03c1 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -83,6 +83,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsLogicOp = true;
g_Config.backend_info.bSupportsShaderBinaries = false;
g_Config.backend_info.bSupportsPipelineCacheData = false;
+ g_Config.backend_info.bSupportsBBox = true;
// aamodes
g_Config.backend_info.AAModes = {1};