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authorTony Wasserka <NeoBrainX@gmail.com>2014-03-03 19:03:15 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-03-03 19:03:15 +0100
commit1bdf232feddff5ac05a47c99aa1dc02c1406ffc6 (patch)
tree841a112004f49658ac5ef7528108518cfdbf42a9 /Source/Core/VideoBackends/Software/SWmain.cpp
parentc6c6d200146f3e9f663b05a928ee2ab04665e78d (diff)
videosoftware: More coding style fixes.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index e91fb1bae5..93aff80323 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -213,26 +213,31 @@ void VideoSoftware::Video_EndField()
// BeginField and EndFeild, We could possibly get away with copying out the whole thing
// at BeginField for less lag, but for the safest emulation we run it here.
- if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0 ) {
+ if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0)
+ {
swstats.frameCount++;
swstats.ResetFrame();
Core::Callback_VideoCopiedToXFB(false);
return;
}
- if (!g_SWVideoConfig.bHwRasterizer) {
- if(!g_SWVideoConfig.bBypassXFB) {
+ if (!g_SWVideoConfig.bHwRasterizer)
+ {
+ if(!g_SWVideoConfig.bBypassXFB)
+ {
EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
}
- // Idealy we would just move all the opengl contex stuff to the CPU thread, but this gets
- // messy when the Hardware Rasterizer is enabled.
- // And Neobrain loves his Hardware Rasterizer
+ // Ideally we would just move all the OpenGL context stuff to the CPU thread,
+ // but this gets messy when the hardware rasterizer is enabled.
+ // And neobrain loves his hardware rasterizer.
- if (!g_SWVideoConfig.bBypassXFB) { // BypassXFB has already done a swap, so skip this.
- // If we are runing dual core, Signal the GPU thread about the new colour texture.
+ // If BypassXFB has already done a swap (cf. EfbCopy::CopyToXfb), skip this.
+ if (!g_SWVideoConfig.bBypassXFB)
+ {
+ // If we are in dual core mode, notify the GPU thread about the new color texture.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
Common::AtomicStoreRelease(s_swapRequested, true);
else