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authorStenzek <stenzek@gmail.com>2018-02-09 01:15:27 +1000
committerStenzek <stenzek@gmail.com>2018-02-09 01:15:27 +1000
commit4b96db8fc9e8005221d46de5fcf2a603afef7d05 (patch)
treea3450d72443227ed7a7c3592a10bedbc8c043b0b /Source/Core/VideoBackends/Software/SWmain.cpp
parentc30ac55cf4c06cf896f0264443dfa3d5de904e69 (diff)
OGL: Don't leave staging texture buffer bound after mapping
This could cause glReadPixels() calls which assume no buffer is bound (e.g. CPU EFB access) to fail. The problem was limited to devices which don't support persistent mapping, as the map path is not otherwise.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
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