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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-06 22:38:39 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-08-19 10:05:58 -0400
commit63f1a169696a9b9b519f3be4ee47ee7253f645a7 (patch)
tree4b0cb89a280149c6cb3ddb38309cec7e071dd009 /Source/Core/VideoBackends/Software/SWmain.cpp
parent7ca8d8dfc7e9bf3b09f9cab929c98f9e607c298b (diff)
Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 4d4784b61d..7cbc278029 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -372,10 +372,4 @@ unsigned int VideoSoftware::PeekMessages()
return GLInterface->PeekMessages();
}
-// Show the current FPS
-void VideoSoftware::UpdateFPSDisplay(const std::string& text)
-{
- GLInterface->UpdateFPSDisplay(StringFromFormat("%s | Software | %s", scm_rev_str, text.c_str()));
-}
-
}