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authorStenzek <stenzek@gmail.com>2019-03-02 15:03:49 +1000
committerStenzek <stenzek@gmail.com>2019-03-09 12:19:53 +1000
commit65216c9e874cdde90be329b3042ec22d81438499 (patch)
tree271ff8043ed29e16a6ccdc44bf87e1cd76010ff2 /Source/Core/VideoBackends/Software/SWmain.cpp
parentf6b856d01e95b59f5dfa34bc66e0c86f565d4c8c (diff)
VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via CopySubResource(), so we need to use a different path for the EFB cache.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index c47072d4af..b1c465c4a2 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -70,6 +70,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsCopyToVram = false;
g_Config.backend_info.bSupportsLargePoints = false;
+ g_Config.backend_info.bSupportsPartialDepthCopies = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
g_Config.backend_info.bSupportsBackgroundCompiling = false;
g_Config.backend_info.bSupportsLogicOp = true;