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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/Software/SWmain.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWmain.cpp | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp new file mode 100644 index 0000000000..e0afd7d857 --- /dev/null +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -0,0 +1,374 @@ +// Copyright 2009 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <atomic> +#include <string> + +#include "Common/CommonTypes.h" +#include "Common/FileUtil.h" +#include "Common/StringUtil.h" +#include "Common/Logging/LogManager.h" + +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/Host.h" +#include "Core/HW/Memmap.h" +#include "Core/HW/VideoInterface.h" + +#include "VideoBackends/OGL/GLInterfaceBase.h" +#include "VideoBackends/OGL/GLExtensions/GLExtensions.h" +#include "VideoBackends/Software/BPMemLoader.h" +#include "VideoBackends/Software/Clipper.h" +#include "VideoBackends/Software/DebugUtil.h" +#include "VideoBackends/Software/EfbInterface.h" +#include "VideoBackends/Software/HwRasterizer.h" +#include "VideoBackends/Software/OpcodeDecoder.h" +#include "VideoBackends/Software/Rasterizer.h" +#include "VideoBackends/Software/SWCommandProcessor.h" +#include "VideoBackends/Software/SWRenderer.h" +#include "VideoBackends/Software/SWStatistics.h" +#include "VideoBackends/Software/SWVertexLoader.h" +#include "VideoBackends/Software/SWVideoConfig.h" +#include "VideoBackends/Software/VideoBackend.h" +#include "VideoBackends/Software/XFMemLoader.h" + +#include "VideoCommon/BoundingBox.h" +#include "VideoCommon/Fifo.h" +#include "VideoCommon/OnScreenDisplay.h" +#include "VideoCommon/PixelEngine.h" +#include "VideoCommon/XFMemory.h" + +#define VSYNC_ENABLED 0 + +static std::atomic<bool> s_swapRequested; + +static volatile struct +{ + u32 xfbAddr; + u32 fbWidth; + u32 fbHeight; +} s_beginFieldArgs; + +namespace SW +{ + +static std::atomic<bool> fifoStateRun; +static std::atomic<bool> emuRunningState; +static std::mutex m_csSWVidOccupied; + +std::string VideoSoftware::GetName() const +{ + return "Software Renderer"; +} + +std::string VideoSoftware::GetDisplayName() const +{ + return "Software Renderer"; +} + +void VideoSoftware::ShowConfig(void *hParent) +{ + Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software"); +} + +bool VideoSoftware::Initialize(void *window_handle) +{ + g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str()); + + InitInterface(); + GLInterface->SetMode(GLInterfaceMode::MODE_DETECT); + if (!GLInterface->Create(window_handle)) + { + INFO_LOG(VIDEO, "GLInterface::Create failed."); + return false; + } + + InitBPMemory(); + InitXFMemory(); + SWCommandProcessor::Init(); + PixelEngine::Init(); + OpcodeDecoder::Init(); + Clipper::Init(); + Rasterizer::Init(); + HwRasterizer::Init(); + SWRenderer::Init(); + DebugUtil::Init(); + + return true; +} + +void VideoSoftware::DoState(PointerWrap& p) +{ + bool software = true; + p.Do(software); + if (p.GetMode() == PointerWrap::MODE_READ && software == false) + // change mode to abort load of incompatible save state. + p.SetMode(PointerWrap::MODE_VERIFY); + + // TODO: incomplete? + SWCommandProcessor::DoState(p); + PixelEngine::DoState(p); + EfbInterface::DoState(p); + OpcodeDecoder::DoState(p); + Clipper::DoState(p); + p.Do(xfmem); + p.Do(bpmem); + p.DoPOD(swstats); + + // CP Memory + DoCPState(p); +} + +void VideoSoftware::CheckInvalidState() +{ + // there is no state to invalidate +} + +void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock) +{ + if (doLock) + { + EmuStateChange(EMUSTATE_CHANGE_PAUSE); + if (!Core::IsGPUThread()) + m_csSWVidOccupied.lock(); + } + else + { + if (unpauseOnUnlock) + EmuStateChange(EMUSTATE_CHANGE_PLAY); + if (!Core::IsGPUThread()) + m_csSWVidOccupied.unlock(); + } +} + +void VideoSoftware::RunLoop(bool enable) +{ + emuRunningState.store(enable); +} + +void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState) +{ + emuRunningState.store(newState == EMUSTATE_CHANGE_PLAY); +} + +void VideoSoftware::Shutdown() +{ + // TODO: should be in Video_Cleanup + HwRasterizer::Shutdown(); + SWRenderer::Shutdown(); + DebugUtil::Shutdown(); + + // Do our OSD callbacks + OSD::DoCallbacks(OSD::OSD_SHUTDOWN); + + GLInterface->Shutdown(); + delete GLInterface; + GLInterface = nullptr; +} + +void VideoSoftware::Video_Cleanup() +{ + GLInterface->ClearCurrent(); +} + +// This is called after Video_Initialize() from the Core +void VideoSoftware::Video_Prepare() +{ + GLInterface->MakeCurrent(); + + // Init extension support. + if (!GLExtensions::Init()) + { + ERROR_LOG(VIDEO, "GLExtensions::Init failed!Does your video card support OpenGL 2.0?"); + return; + } + + // Handle VSync on/off + GLInterface->SwapInterval(VSYNC_ENABLED); + + // Do our OSD callbacks + OSD::DoCallbacks(OSD::OSD_INIT); + + HwRasterizer::Prepare(); + SWRenderer::Prepare(); + + INFO_LOG(VIDEO, "Video backend initialized."); +} + +// Run from the CPU thread (from VideoInterface.cpp) +void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight) +{ + // XXX: fbStride should be implemented properly here + // If stride isn't implemented then there are problems with XFB + // Animal Crossing is a good example for this. + s_beginFieldArgs.xfbAddr = xfbAddr; + s_beginFieldArgs.fbWidth = fbWidth; + s_beginFieldArgs.fbHeight = fbHeight; +} + +// Run from the CPU thread (from VideoInterface.cpp) +void VideoSoftware::Video_EndField() +{ + // Techincally the XFB is continually rendered out scanline by scanline between + // BeginField and EndFeild, We could possibly get away with copying out the whole thing + // at BeginField for less lag, but for the safest emulation we run it here. + + if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0) + { + swstats.frameCount++; + swstats.ResetFrame(); + Core::Callback_VideoCopiedToXFB(false); + return; + } + if (!g_SWVideoConfig.bHwRasterizer) + { + if (!g_SWVideoConfig.bBypassXFB) + { + EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr); + + SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight); + } + } + + // Ideally we would just move all the OpenGL context stuff to the CPU thread, + // but this gets messy when the hardware rasterizer is enabled. + // And neobrain loves his hardware rasterizer. + + // If BypassXFB has already done a swap (cf. EfbCopy::CopyToXfb), skip this. + if (!g_SWVideoConfig.bBypassXFB) + { + // Dump frame if needed + DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight); + + // If we are in dual core mode, notify the GPU thread about the new color texture. + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) + s_swapRequested.store(true); + else + SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight); + } +} + +u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData) +{ + u32 value = 0; + + switch (type) + { + case PEEK_Z: + { + value = EfbInterface::GetDepth(x, y); + break; + } + + case POKE_Z: + break; + + case PEEK_COLOR: + { + u32 color = 0; + EfbInterface::GetColor(x, y, (u8*)&color); + + // rgba to argb + value = (color >> 8) | (color & 0xff) << 24; + break; + } + + case POKE_COLOR: + break; + } + + return value; +} + +u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type) +{ + return EfbInterface::perf_values[type]; +} + +u16 VideoSoftware::Video_GetBoundingBox(int index) +{ + return BoundingBox::coords[index]; +} + +bool VideoSoftware::Video_Screenshot(const std::string& filename) +{ + SWRenderer::SetScreenshot(filename.c_str()); + return true; +} + +// Run from the graphics thread +static void VideoFifo_CheckSwapRequest() +{ + if (s_swapRequested.load()) + { + SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight); + s_swapRequested.store(false); + } +} + +// ------------------------------- +// Enter and exit the video loop +// ------------------------------- +void VideoSoftware::Video_EnterLoop() +{ + std::lock_guard<std::mutex> lk(m_csSWVidOccupied); + fifoStateRun.store(true); + + while (fifoStateRun.load()) + { + VideoFifo_CheckSwapRequest(); + g_video_backend->PeekMessages(); + + if (!SWCommandProcessor::RunBuffer()) + { + Common::YieldCPU(); + } + + while (!emuRunningState.load() && fifoStateRun.load()) + { + g_video_backend->PeekMessages(); + VideoFifo_CheckSwapRequest(); + m_csSWVidOccupied.unlock(); + Common::SleepCurrentThread(1); + m_csSWVidOccupied.lock(); + } + } +} + +void VideoSoftware::Video_ExitLoop() +{ + fifoStateRun.store(false); +} + +// TODO : could use the OSD class in video common, we would need to implement the Renderer class +// however most of it is useless for the SW backend so we could as well move it to its own class +void VideoSoftware::Video_AddMessage(const std::string& msg, u32 milliseconds) +{ +} +void VideoSoftware::Video_ClearMessages() +{ +} + +void VideoSoftware::Video_SetRendering(bool bEnabled) +{ + SWCommandProcessor::SetRendering(bEnabled); +} + +void VideoSoftware::Video_GatherPipeBursted() +{ + SWCommandProcessor::GatherPipeBursted(); +} + +void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) +{ + SWCommandProcessor::RegisterMMIO(mmio, base); +} + +// Draw messages on top of the screen +unsigned int VideoSoftware::PeekMessages() +{ + return GLInterface->PeekMessages(); +} + +} |
