diff options
| author | Scott Mansell <phiren@gmail.com> | 2014-07-14 23:51:55 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2014-07-17 11:43:59 +1200 |
| commit | 92eed472132a5d4589779bee5fc1d63db6023059 (patch) | |
| tree | 4cea8f0f83a5a3da33066a4b063723f62afdc7e8 /Source/Core/VideoBackends/Software/SWmain.cpp | |
| parent | 3ac4e9f171b116d4b09990058c18741598bb2ef8 (diff) | |
Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWmain.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index a947afaa6b..e90b226d62 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -232,6 +232,9 @@ void VideoSoftware::Video_EndField() } } + // Dump frame if needed + DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight); + // Ideally we would just move all the OpenGL context stuff to the CPU thread, // but this gets messy when the hardware rasterizer is enabled. // And neobrain loves his hardware rasterizer. |
