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authorJules Blok <jules.blok@gmail.com>2016-08-06 13:30:32 +0200
committerJules Blok <jules.blok@gmail.com>2017-02-24 14:54:16 +0100
commit94522d4cf3f18ba0783a877a8254537f0ff383ac (patch)
tree97fe5b93940dcb732ac462b6247c0e0762aef796 /Source/Core/VideoBackends/Software/SWmain.cpp
parent28e6e259edc6828b467346d8e3f532c01791eabc (diff)
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index adbe5046b6..e840ac4921 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -128,6 +128,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsEarlyZ = true;
g_Config.backend_info.bSupportsOversizedViewports = true;
+ g_Config.backend_info.bSupportsOversizedDepthRanges = true;
g_Config.backend_info.bSupportsPrimitiveRestart = false;
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;