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authorLioncash <mathew1800@gmail.com>2021-09-15 10:26:01 -0400
committerLioncash <mathew1800@gmail.com>2021-09-15 11:31:28 -0400
commitae714b25ba2508381248c1d8615f10e006254200 (patch)
treee716105a7a811dc526536c67f797efa6c36922f2 /Source/Core/VideoBackends/Software/SWmain.cpp
parent94cfbfc49de958cb8c0cda54e318646b0b3b2b19 (diff)
NetPlayClient: Split out OnData()
Over time OnData() has become a huge function-long case statement that attempts to manage numerous packet-related behaviors, which makes it a little difficult to reliably ensure certain handling doesn't interfere with another case's. It's also mildly annoying to navigate due to its size. To make it a little easier to read and find the specific behavior, we can break the relevant pieces of code out into their own functions.
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