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authorJonathan Hamilton <jtrhamilton@gmail.com>2018-05-17 09:39:39 -0700
committerJonathan Hamilton <jtrhamilton@gmail.com>2018-05-17 09:39:39 -0700
commitb30d56ccc0a03c41c758afcd47f5d19fa34b0a98 (patch)
tree97c14ec8dcea53d3b9a2acf9272678b22d15d67b /Source/Core/VideoBackends/Software/SWmain.cpp
parent61a81795e5afe551f5622f146ca52d5331069742 (diff)
Texture AverageDiff: Do more in int space and avoid excessive float conversion
Multiplying 2x 8bit values is guaranteed to fit in 16bits, 4 channels then in 18bits, which means an 'int' shouild be sufficient to avoid overflows
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
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