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authorStenzek <stenzek@gmail.com>2016-11-27 18:14:55 +1000
committerStenzek <stenzek@gmail.com>2017-04-01 12:31:41 +1000
commitb987f220e142109c563739bfc666c91b063423ba (patch)
tree97df8dcad4934b048522ad749fec86ec18cf4295 /Source/Core/VideoBackends/Software/SWmain.cpp
parenta8876a29fe407693223626a09d89ce904712ab9e (diff)
VideoBackends: Add support flag for compute shaders
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 96ebdd8adb..668ee4b73a 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -131,6 +131,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsPrimitiveRestart = false;
g_Config.backend_info.bSupportsMultithreading = false;
+ g_Config.backend_info.bSupportsComputeShaders = false;
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
// aamodes