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authorN.E.C <beholdnec@gmail.com>2017-07-30 12:45:55 -0700
committerN.E.C <beholdnec@gmail.com>2017-08-03 18:35:29 -0700
commitc3a57bbad53567af4546a68f0e9dbcd913bd9a75 (patch)
tree4ff1176b00c8df323df8610ff2076545e15c60de /Source/Core/VideoBackends/Software/SWmain.cpp
parent9649494f67b86b91c9086f4a9e356fb832c4a9b7 (diff)
Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing. - Rename TlutFormat -> TLUTFormat to follow conventions. - Use enum classes to prevent using a Texture format where an EFB Copy format is expected or vice-versa. - Use common EFBCopyFormat names regardless of depth and YUV configurations.
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 910de9697d..d1f9ac3bb0 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -50,13 +50,13 @@ class TextureCache : public TextureCacheBase
public:
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
- void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
- TlutFormat format) override
+ void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
+ TLUTFormat format) override
{
}
- void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
- const EFBRectangle& src_rect, bool scale_by_half) override
+ void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
+ u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
+ bool scale_by_half) override
{
EfbCopy::CopyEfb();
}