diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-09-19 11:46:11 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-09-19 12:33:15 -0500 |
| commit | c5f9301e6e92178af322ca95f2caddabce238c60 (patch) | |
| tree | 9bcff2697dd7c90db0cf0b728e4177578945737c /Source/Core/VideoBackends/Software/SWmain.cpp | |
| parent | 32e5043b291158ada1615a2e69ad2d6c142482c6 (diff) | |
Add a comment to the software renderer that stride should be implemented
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWmain.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWmain.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index e1b0f48380..25d9e0d543 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -203,6 +203,9 @@ void VideoSoftware::Video_Prepare() // Run from the CPU thread (from VideoInterface.cpp) void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight) { + // XXX: fbStride should be implemented properly here + // If stride isn't implemented then there are problems with XFB + // Animal Crossing is a good example for this. s_beginFieldArgs.xfbAddr = xfbAddr; s_beginFieldArgs.fbWidth = fbWidth; s_beginFieldArgs.fbHeight = fbHeight; |
