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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-01-21 13:46:53 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-01-21 13:46:53 -0600 |
| commit | 80e6367e46f0323417e131940f59d5e6bc91eff0 (patch) | |
| tree | 29d7ec2d9ad4f9a6b7b59c34e76c4aa53d056b7c /Source/Core/VideoBackends/Software/SetupUnit.cpp | |
| parent | f9fc9d47c0ac7692afcdc06582803776e109e0c0 (diff) | |
| parent | f31b688cf56725e70d9c31371ad828a701c86aad (diff) | |
Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
Diffstat (limited to 'Source/Core/VideoBackends/Software/SetupUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SetupUnit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SetupUnit.cpp b/Source/Core/VideoBackends/Software/SetupUnit.cpp index dfa8e5e423..2b47f15387 100644 --- a/Source/Core/VideoBackends/Software/SetupUnit.cpp +++ b/Source/Core/VideoBackends/Software/SetupUnit.cpp @@ -163,7 +163,7 @@ void SetupUnit::SetupPoint() void SetupUnit::DoState(PointerWrap &p) { - // TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually) + // TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually) // I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference... /* p.Do(m_PrimType); p.Do(m_VertexCounter); |
