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authorRyan Houdek <Sonicadvance1@gmail.com>2015-01-21 13:46:53 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2015-01-21 13:46:53 -0600
commit80e6367e46f0323417e131940f59d5e6bc91eff0 (patch)
tree29d7ec2d9ad4f9a6b7b59c34e76c4aa53d056b7c /Source/Core/VideoBackends/Software/SetupUnit.cpp
parentf9fc9d47c0ac7692afcdc06582803776e109e0c0 (diff)
parentf31b688cf56725e70d9c31371ad828a701c86aad (diff)
Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
Diffstat (limited to 'Source/Core/VideoBackends/Software/SetupUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SetupUnit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SetupUnit.cpp b/Source/Core/VideoBackends/Software/SetupUnit.cpp
index dfa8e5e423..2b47f15387 100644
--- a/Source/Core/VideoBackends/Software/SetupUnit.cpp
+++ b/Source/Core/VideoBackends/Software/SetupUnit.cpp
@@ -163,7 +163,7 @@ void SetupUnit::SetupPoint()
void SetupUnit::DoState(PointerWrap &p)
{
- // TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually)
+ // TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually)
// I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
/* p.Do(m_PrimType);
p.Do(m_VertexCounter);