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authorStevoisiak <S.Vascellaro@gmail.com>2015-01-11 00:17:29 -0500
committerStevoisiak <Stevoisiak@gmail.com>2015-01-12 15:18:18 -0500
commitcb86db7b68481edf129a4bfcf6cd44a9a0f32ac8 (patch)
treebcb70b5e663dec4c5dd4bf3a750bfef476ab655e /Source/Core/VideoBackends/Software/SetupUnit.cpp
parentb3474c821868717ef6fe542ddcf1892dd0802c04 (diff)
Minor consistency changes
Mostly small changes, like capitalization and spelling
Diffstat (limited to 'Source/Core/VideoBackends/Software/SetupUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SetupUnit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/SetupUnit.cpp b/Source/Core/VideoBackends/Software/SetupUnit.cpp
index dfa8e5e423..2b47f15387 100644
--- a/Source/Core/VideoBackends/Software/SetupUnit.cpp
+++ b/Source/Core/VideoBackends/Software/SetupUnit.cpp
@@ -163,7 +163,7 @@ void SetupUnit::SetupPoint()
void SetupUnit::DoState(PointerWrap &p)
{
- // TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually)
+ // TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually)
// I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
/* p.Do(m_PrimType);
p.Do(m_VertexCounter);