diff options
| author | flacs <tilkax@gmail.com> | 2015-10-01 01:55:54 +0200 |
|---|---|---|
| committer | flacs <tilkax@gmail.com> | 2015-10-01 01:55:54 +0200 |
| commit | 696d6eae099feba23c280017c5184785fc1e3076 (patch) | |
| tree | 9f8ea4c014a142bdf4e08c678f4e748f1a9f3697 /Source/Core/VideoBackends/Software/Tev.cpp | |
| parent | 6305437327171e92873eb2e25cba14e8ffb352cc (diff) | |
| parent | a10be269725b67b0a5741cc4944f5c225eef7f75 (diff) | |
Merge pull request #3108 from lioncash/cstyle-array
ChunkFile: Provide additional helpers for C-style arrays
Diffstat (limited to 'Source/Core/VideoBackends/Software/Tev.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/Tev.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp index 552b60a99a..7391dfefb3 100644 --- a/Source/Core/VideoBackends/Software/Tev.cpp +++ b/Source/Core/VideoBackends/Software/Tev.cpp @@ -812,28 +812,27 @@ void Tev::SetRegColor(int reg, int comp, bool konst, s16 color) void Tev::DoState(PointerWrap &p) { - p.DoArray(Reg, sizeof(Reg)); + p.DoArray(Reg); - p.DoArray(KonstantColors, sizeof(KonstantColors)); - p.DoArray(TexColor,4); - p.DoArray(RasColor,4); - p.DoArray(StageKonst,4); - p.DoArray(Zero16,4); + p.DoArray(KonstantColors); + p.DoArray(TexColor); + p.DoArray(RasColor); + p.DoArray(StageKonst); - p.DoArray(FixedConstants,9); + p.DoArray(FixedConstants); p.Do(AlphaBump); - p.DoArray(IndirectTex, sizeof(IndirectTex)); + p.DoArray(IndirectTex); p.Do(TexCoord); - p.DoArray(m_BiasLUT,4); - p.DoArray(m_ScaleLShiftLUT,4); - p.DoArray(m_ScaleRShiftLUT,4); - - p.DoArray(Position,3); - p.DoArray(Color, sizeof(Color)); - p.DoArray(Uv, 8); - p.DoArray(IndirectLod,4); - p.DoArray(IndirectLinear,4); - p.DoArray(TextureLod,16); - p.DoArray(TextureLinear,16); + p.DoArray(m_BiasLUT); + p.DoArray(m_ScaleLShiftLUT); + p.DoArray(m_ScaleRShiftLUT); + + p.DoArray(Position); + p.DoArray(Color); + p.DoArray(Uv); + p.DoArray(IndirectLod); + p.DoArray(IndirectLinear); + p.DoArray(TextureLod); + p.DoArray(TextureLinear); } |
