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authorConnor McLaughlin <stenzek@gmail.com>2019-04-22 12:50:22 +1000
committerGitHub <noreply@github.com>2019-04-22 12:50:22 +1000
commit59c0e51f5b84874dca2cbecfe750e3f1de66405d (patch)
tree5a155558fc1b75fa629783c3a4a1e465858f221f /Source/Core/VideoBackends/Software/TextureCache.h
parent93be178f28a55ea1bb3fa796b32eecae482a53d1 (diff)
parent356ebdf5098a24a70c04392ef7bcad7b762affbe (diff)
Merge pull request #8000 from stenzek/more-videocommon-cleanup
Additional cleanup/fixes from VideoCommon merge
Diffstat (limited to 'Source/Core/VideoBackends/Software/TextureCache.h')
-rw-r--r--Source/Core/VideoBackends/Software/TextureCache.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/TextureCache.h b/Source/Core/VideoBackends/Software/TextureCache.h
index 62f9198dcc..9ffa8fa4f4 100644
--- a/Source/Core/VideoBackends/Software/TextureCache.h
+++ b/Source/Core/VideoBackends/Software/TextureCache.h
@@ -11,16 +11,18 @@ class TextureCache : public TextureCacheBase
{
protected:
void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
- bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top,
- bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override
+ u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
+ const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
+ float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
+ const EFBCopyFilterCoefficients& filter_coefficients) override
{
TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
src_rect, scale_by_half, y_scale, gamma);
}
- void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
- bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format,
- bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom,
+ void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
+ const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
+ bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
+ float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients) override
{
// TODO: If we ever want to "fake" vram textures, we would need to implement this