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authorStenzek <stenzek@gmail.com>2018-04-29 18:52:30 +1000
committerStenzek <stenzek@gmail.com>2018-04-29 19:05:20 +1000
commit9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 (patch)
tree4265b19082fd65555dd795703e09abb94811c65a /Source/Core/VideoBackends/Software/TextureEncoder.h
parenta192a3bb3043c921ec897186c2a927b33050dffc (diff)
Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
Diffstat (limited to 'Source/Core/VideoBackends/Software/TextureEncoder.h')
-rw-r--r--Source/Core/VideoBackends/Software/TextureEncoder.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/TextureEncoder.h b/Source/Core/VideoBackends/Software/TextureEncoder.h
index ec21c97c42..20aa05605a 100644
--- a/Source/Core/VideoBackends/Software/TextureEncoder.h
+++ b/Source/Core/VideoBackends/Software/TextureEncoder.h
@@ -5,12 +5,12 @@
#pragma once
#include "Common/CommonTypes.h"
+#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
-struct EFBCopyParams;
-
namespace TextureEncoder
{
void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half);
+ u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
+ float y_scale, float gamma);
}