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| author | Anthony <Helios747@users.noreply.github.com> | 2017-11-21 20:17:18 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-21 20:17:18 -0800 |
| commit | 066471be076994ea8538d13e8d6979609193a2de (patch) | |
| tree | 6be0e38fd495292ee5f5d63471732164254cccac /Source/Core/VideoBackends/Software/TransformUnit.cpp | |
| parent | f2f50d4fe5e0f97d36d6d132f40516ad6174601f (diff) | |
| parent | efb97598629b96378edd783af82936185d8a99ce (diff) | |
Merge pull request #4601 from stenzek/celdamage-lighting
ShaderGen: Always calculate lighting for both color channels
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index e9196798fc..5de48f4f05 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -321,7 +321,7 @@ static void LightAlpha(const Vec3& pos, const Vec3& normal, u8 lightNum, const L void TransformColor(const InputVertexData* src, OutputVertexData* dst) { - for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++) + for (u32 chan = 0; chan < NUM_XF_COLOR_CHANNELS; chan++) { // abgr std::array<u8, 4> matcolor; |
