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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoBackends/Software/TransformUnit.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.cpp513
1 files changed, 513 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp
new file mode 100644
index 0000000000..e00f05e4aa
--- /dev/null
+++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp
@@ -0,0 +1,513 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "Common.h"
+
+#include <math.h>
+
+#include "TransformUnit.h"
+#include "XFMemLoader.h"
+#include "CPMemLoader.h"
+#include "BPMemLoader.h"
+#include "NativeVertexFormat.h"
+
+#include "Vec3.h"
+
+
+namespace TransformUnit
+{
+
+void MultiplyVec2Mat24(const Vec3 &vec, const float *mat, Vec3 &result)
+{
+ result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] + mat[3];
+ result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] + mat[7];
+ result.z = 1.0f;
+}
+
+void MultiplyVec2Mat34(const Vec3 &vec, const float *mat, Vec3 &result)
+{
+ result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] + mat[3];
+ result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] + mat[7];
+ result.z = mat[8] * vec.x + mat[9] * vec.y + mat[10] + mat[11];
+}
+
+void MultiplyVec3Mat33(const Vec3 &vec, const float *mat, Vec3 &result)
+{
+ result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] * vec.z;
+ result.y = mat[3] * vec.x + mat[4] * vec.y + mat[5] * vec.z;
+ result.z = mat[6] * vec.x + mat[7] * vec.y + mat[8] * vec.z;
+}
+
+void MultiplyVec3Mat24(const Vec3 &vec, const float *mat, Vec3 &result)
+{
+ result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] * vec.z + mat[3];
+ result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] * vec.z + mat[7];
+ result.z = 1.0f;
+}
+
+void MultiplyVec3Mat34(const Vec3 &vec, const float *mat, Vec3 &result)
+{
+ result.x = mat[0] * vec.x + mat[1] * vec.y + mat[2] * vec.z + mat[3];
+ result.y = mat[4] * vec.x + mat[5] * vec.y + mat[6] * vec.z + mat[7];
+ result.z = mat[8] * vec.x + mat[9] * vec.y + mat[10] * vec.z + mat[11];
+}
+
+void MultipleVec3Perspective(const Vec3 &vec, const float *proj, Vec4 &result)
+{
+ result.x = proj[0] * vec.x + proj[1] * vec.z;
+ result.y = proj[2] * vec.y + proj[3] * vec.z;
+ //result.z = (proj[4] * vec.z + proj[5]);
+ result.z = (proj[4] * vec.z + proj[5]) * (1.0f - (float)1e-7);
+ result.w = -vec.z;
+}
+
+void MultipleVec3Ortho(const Vec3 &vec, const float *proj, Vec4 &result)
+{
+ result.x = proj[0] * vec.x + proj[1];
+ result.y = proj[2] * vec.y + proj[3];
+ result.z = proj[4] * vec.z + proj[5];
+ result.w = 1;
+}
+
+void TransformPosition(const InputVertexData *src, OutputVertexData *dst)
+{
+ const float* mat = (const float*)&swxfregs.posMatrices[src->posMtx * 4];
+ MultiplyVec3Mat34(src->position, mat, dst->mvPosition);
+
+ if (swxfregs.projection.type == GX_PERSPECTIVE)
+ {
+ MultipleVec3Perspective(dst->mvPosition, swxfregs.projection.rawProjection, dst->projectedPosition);
+ }
+ else
+ {
+ MultipleVec3Ortho(dst->mvPosition, swxfregs.projection.rawProjection, dst->projectedPosition);
+ }
+}
+
+void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst)
+{
+ const float* mat = (const float*)&swxfregs.normalMatrices[(src->posMtx & 31) * 3];
+
+ if (nbt)
+ {
+ MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
+ MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]);
+ MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]);
+ dst->normal[0].normalize();
+ }
+ else
+ {
+ MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
+ dst->normal[0].normalize();
+ }
+}
+
+void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
+{
+ const Vec3 *src;
+ switch (texinfo.sourcerow)
+ {
+ case XF_SRCGEOM_INROW:
+ src = &srcVertex->position;
+ break;
+ case XF_SRCNORMAL_INROW:
+ src = &srcVertex->normal[0];
+ break;
+ case XF_SRCBINORMAL_T_INROW:
+ src = &srcVertex->normal[1];
+ break;
+ case XF_SRCBINORMAL_B_INROW:
+ src = &srcVertex->normal[2];
+ break;
+ default:
+ _assert_(texinfo.sourcerow >= XF_SRCTEX0_INROW && texinfo.sourcerow <= XF_SRCTEX7_INROW);
+ src = (Vec3*)srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW];
+ break;
+ }
+
+ const float *mat = (const float*)&swxfregs.posMatrices[srcVertex->texMtx[coordNum] * 4];
+ Vec3 *dst = &dstVertex->texCoords[coordNum];
+
+ if (texinfo.projection == XF_TEXPROJ_ST)
+ {
+ if (texinfo.inputform == XF_TEXINPUT_AB11 || specialCase)
+ MultiplyVec2Mat24(*src, mat, *dst);
+ else
+ MultiplyVec3Mat24(*src, mat, *dst);
+ }
+ else // texinfo.projection == XF_TEXPROJ_STQ
+ {
+ _assert_(!specialCase);
+
+ if (texinfo.inputform == XF_TEXINPUT_AB11)
+ MultiplyVec2Mat34(*src, mat, *dst);
+ else
+ MultiplyVec3Mat34(*src, mat, *dst);
+ }
+
+ if (swxfregs.dualTexTrans)
+ {
+ Vec3 tempCoord;
+
+ // normalize
+ const PostMtxInfo &postInfo = swxfregs.postMtxInfo[coordNum];
+ const float *postMat = (const float*)&swxfregs.postMatrices[postInfo.index * 4];
+
+ if (specialCase)
+ {
+ // no normalization
+ // q of input is 1
+ // q of output is unknown
+ tempCoord.x = dst->x;
+ tempCoord.y = dst->y;
+
+ dst->x = postMat[0] * tempCoord.x + postMat[1] * tempCoord.y + postMat[2] + postMat[3];
+ dst->y = postMat[4] * tempCoord.x + postMat[5] * tempCoord.y + postMat[6] + postMat[7];
+ dst->z = 1.0f;
+ }
+ else
+ {
+ if (postInfo.normalize)
+ tempCoord = dst->normalized();
+ else
+ tempCoord = *dst;
+
+ MultiplyVec3Mat34(tempCoord, postMat, *dst);
+ }
+ }
+}
+
+struct LightPointer
+{
+ u32 reserved[3];
+ u8 color[4];
+ Vec3 cosatt;
+ Vec3 distatt;
+ Vec3 pos;
+ Vec3 dir;
+};
+
+inline void AddIntegerColor(const u8 *src, Vec3 &dst)
+{
+ dst.x += src[1];
+ dst.y += src[2];
+ dst.z += src[3];
+}
+
+inline void AddScaledIntegerColor(const u8 *src, float scale, Vec3 &dst)
+{
+ dst.x += src[1] * scale;
+ dst.y += src[2] * scale;
+ dst.z += src[3] * scale;
+}
+
+inline float Clamp(float val, float a, float b)
+{
+ return val<a?a:val>b?b:val;
+}
+
+inline float SafeDivide(float n, float d)
+{
+ return (d==0) ? (n>0?1:0) : n/d;
+}
+
+void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol)
+{
+ const LightPointer *light = (const LightPointer*)&swxfregs.lights[0x10*lightNum];
+
+ if (!(chan.attnfunc & 1))
+ {
+ // atten disabled
+ switch (chan.diffusefunc)
+ {
+ case LIGHTDIF_NONE:
+ AddIntegerColor(light->color, lightCol);
+ break;
+ case LIGHTDIF_SIGN:
+ {
+ Vec3 ldir = (light->pos - pos).normalized();
+ float diffuse = ldir * normal;
+ AddScaledIntegerColor(light->color, diffuse, lightCol);
+ }
+ break;
+ case LIGHTDIF_CLAMP:
+ {
+ Vec3 ldir = (light->pos - pos).normalized();
+ float diffuse = max(0.0f, ldir * normal);
+ AddScaledIntegerColor(light->color, diffuse, lightCol);
+ }
+ break;
+ default: _assert_(0);
+ }
+ }
+ else // spec and spot
+ {
+ // not sure about divide by zero checks
+ Vec3 ldir = light->pos - pos;
+ float attn;
+
+ if (chan.attnfunc == 3) // spot
+ {
+ float dist2 = ldir.length2();
+ float dist = sqrtf(dist2);
+ ldir = ldir / dist;
+ attn = max(0.0f, ldir * light->dir);
+
+ float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
+ float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
+ attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ }
+ else if (chan.attnfunc == 1) // specular
+ {
+ // donko - what is going on here? 655.36 is a guess but seems about right.
+ attn = (light->pos * normal) > -655.36 ? max(0.0f, (light->dir * normal)) : 0;
+ ldir.set(1.0f, attn, attn * attn);
+
+ float cosAtt = max(0.0f, light->cosatt * ldir);
+ float distAtt = light->distatt * ldir;
+ attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ }
+ else
+ {
+ PanicAlert("LightColor");
+ return;
+ }
+
+ switch (chan.diffusefunc)
+ {
+ case LIGHTDIF_NONE:
+ AddScaledIntegerColor(light->color, attn, lightCol);
+ break;
+ case LIGHTDIF_SIGN:
+ {
+ float difAttn = ldir * normal;
+ AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
+ }
+ break;
+
+ case LIGHTDIF_CLAMP:
+ {
+ float difAttn = max(0.0f, ldir * normal);
+ AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
+ }
+ break;
+ default: _assert_(0);
+ }
+ }
+}
+
+void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol)
+{
+ const LightPointer *light = (const LightPointer*)&swxfregs.lights[0x10*lightNum];
+
+ if (!(chan.attnfunc & 1))
+ {
+ // atten disabled
+ switch (chan.diffusefunc)
+ {
+ case LIGHTDIF_NONE:
+ lightCol += light->color[0];
+ break;
+ case LIGHTDIF_SIGN:
+ {
+ Vec3 ldir = (light->pos - pos).normalized();
+ float diffuse = ldir * normal;
+ lightCol += light->color[0] * diffuse;
+ }
+ break;
+ case LIGHTDIF_CLAMP:
+ {
+ Vec3 ldir = (light->pos - pos).normalized();
+ float diffuse = max(0.0f, ldir * normal);
+ lightCol += light->color[0] * diffuse;
+ }
+ break;
+ default: _assert_(0);
+ }
+ }
+ else // spec and spot
+ {
+ Vec3 ldir = light->pos - pos;
+ float attn;
+
+ if (chan.attnfunc == 3) // spot
+ {
+ float dist2 = ldir.length2();
+ float dist = sqrtf(dist2);
+ ldir = ldir / dist;
+ attn = max(0.0f, ldir * light->dir);
+
+ float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
+ float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
+ attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ }
+ else /* if (chan.attnfunc == 1) */ // specular
+ {
+ // donko - what is going on here? 655.36 is a guess but seems about right.
+ attn = (light->pos * normal) > -655.36 ? max(0.0f, (light->dir * normal)) : 0;
+ ldir.set(1.0f, attn, attn * attn);
+
+ float cosAtt = light->cosatt * ldir;
+ float distAtt = light->distatt * ldir;
+ attn = SafeDivide(max(0.0f, cosAtt), distAtt);
+ }
+
+ switch (chan.diffusefunc)
+ {
+ case LIGHTDIF_NONE:
+ lightCol += light->color[0] * attn;
+ break;
+ case LIGHTDIF_SIGN:
+ {
+ float difAttn = ldir * normal;
+ lightCol += light->color[0] * attn * difAttn;
+ }
+ break;
+
+ case LIGHTDIF_CLAMP:
+ {
+ float difAttn = max(0.0f, ldir * normal);
+ lightCol += light->color[0] * attn * difAttn;
+ }
+ break;
+ default: _assert_(0);
+ }
+ }
+}
+
+void TransformColor(const InputVertexData *src, OutputVertexData *dst)
+{
+ for (u32 chan = 0; chan < swxfregs.nNumChans; chan++)
+ {
+ // abgr
+ u8 matcolor[4];
+ u8 chancolor[4];
+
+ // color
+ LitChannel &colorchan = swxfregs.color[chan];
+ if (colorchan.matsource)
+ *(u32*)matcolor = *(u32*)src->color[chan]; // vertex
+ else
+ *(u32*)matcolor = swxfregs.matColor[chan];
+
+ if (colorchan.enablelighting)
+ {
+ Vec3 lightCol;
+ if (colorchan.ambsource)
+ {
+ // vertex
+ lightCol.x = src->color[chan][1];
+ lightCol.y = src->color[chan][2];
+ lightCol.z = src->color[chan][3];
+ }
+ else
+ {
+ u8 *ambColor = (u8*)&swxfregs.ambColor[chan];
+ lightCol.x = ambColor[1];
+ lightCol.y = ambColor[2];
+ lightCol.z = ambColor[3];
+ }
+
+ u8 mask = colorchan.GetFullLightMask();
+ for (int i = 0; i < 8; ++i)
+ {
+ if (mask&(1<<i))
+ LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
+ }
+
+ float inv = 1.0f / 255.0f;
+ chancolor[1] = (u8)(matcolor[1] * Clamp(lightCol.x * inv, 0.0f, 1.0f));
+ chancolor[2] = (u8)(matcolor[2] * Clamp(lightCol.y * inv, 0.0f, 1.0f));
+ chancolor[3] = (u8)(matcolor[3] * Clamp(lightCol.z * inv, 0.0f, 1.0f));
+ }
+ else
+ {
+ *(u32*)chancolor = *(u32*)matcolor;
+ }
+
+ // alpha
+ LitChannel &alphachan = swxfregs.alpha[chan];
+ if (alphachan.matsource)
+ matcolor[0] = src->color[chan][0]; // vertex
+ else
+ matcolor[0] = swxfregs.matColor[chan] & 0xff;
+
+ if (swxfregs.alpha[chan].enablelighting)
+ {
+ float lightCol;
+ if (alphachan.ambsource)
+ lightCol = src->color[chan][0]; // vertex
+ else
+ lightCol = (float)(swxfregs.ambColor[chan] & 0xff);
+
+ u8 mask = alphachan.GetFullLightMask();
+ for (int i = 0; i < 8; ++i)
+ {
+ if (mask&(1<<i))
+ LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
+ }
+
+ chancolor[0] = (u8)(matcolor[0] * Clamp(lightCol / 255.0f, 0.0f, 1.0f));
+ }
+ else
+ {
+ chancolor[0] = matcolor[0];
+ }
+
+ // abgr -> rgba
+ *(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
+ }
+}
+
+void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase)
+{
+ for (u32 coordNum = 0; coordNum < swxfregs.numTexGens; coordNum++)
+ {
+ const TexMtxInfo &texinfo = swxfregs.texMtxInfo[coordNum];
+
+ switch (texinfo.texgentype)
+ {
+ case XF_TEXGEN_REGULAR:
+ TransformTexCoordRegular(texinfo, coordNum, specialCase, src, dst);
+ break;
+ case XF_TEXGEN_EMBOSS_MAP:
+ {
+ const LightPointer *light = (const LightPointer*)&swxfregs.lights[0x10*texinfo.embosslightshift];
+
+ Vec3 ldir = (light->pos - dst->mvPosition).normalized();
+ float d1 = ldir * dst->normal[1];
+ float d2 = ldir * dst->normal[2];
+
+ dst->texCoords[coordNum].x = dst->texCoords[texinfo.embosssourceshift].x + d1;
+ dst->texCoords[coordNum].y = dst->texCoords[texinfo.embosssourceshift].y + d2;
+ dst->texCoords[coordNum].z = dst->texCoords[texinfo.embosssourceshift].z;
+ }
+ break;
+ case XF_TEXGEN_COLOR_STRGBC0:
+ _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
+ _assert_(texinfo.inputform == XF_TEXINPUT_AB11);
+ dst->texCoords[coordNum].x = (float)dst->color[0][0] / 255.0f;
+ dst->texCoords[coordNum].y = (float)dst->color[0][1] / 255.0f;
+ dst->texCoords[coordNum].z = 1.0f;
+ break;
+ case XF_TEXGEN_COLOR_STRGBC1:
+ _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
+ _assert_(texinfo.inputform == XF_TEXINPUT_AB11);
+ dst->texCoords[coordNum].x = (float)dst->color[1][0] / 255.0f;
+ dst->texCoords[coordNum].y = (float)dst->color[1][1] / 255.0f;
+ dst->texCoords[coordNum].z = 1.0f;
+ break;
+ default:
+ ERROR_LOG(VIDEO, "Bad tex gen type %i", texinfo.texgentype);
+ }
+ }
+
+ for (u32 coordNum = 0; coordNum < swxfregs.numTexGens; coordNum++)
+ {
+ dst->texCoords[coordNum][0] *= (bpmem.texcoords[coordNum].s.scale_minus_1 + 1);
+ dst->texCoords[coordNum][1] *= (bpmem.texcoords[coordNum].t.scale_minus_1 + 1);
+ }
+}
+
+}