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| author | Pokechu22 <Pokechu022@gmail.com> | 2021-07-20 19:00:29 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2021-07-24 22:20:35 -0700 |
| commit | 3a4d8379bf16e61348dafc1750a8e4b65394f7a9 (patch) | |
| tree | 02fe5ac7022b78e202c205a1b77f39de52275cc1 /Source/Core/VideoBackends/Software/TransformUnit.cpp | |
| parent | 55a465c6e6152656e3ca54be3c53e8072ccf5653 (diff) | |
Convert NaN to 1 when generating texture coordinates
This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458)
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index 71d33f33ed..bf56307025 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -137,6 +137,15 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, } } + // Convert NaNs to 1 - needed to fix eyelids in Shadow the Hedgehog during cutscenes + // See https://bugs.dolphin-emu.org/issues/11458 + if (std::isnan(src.x)) + src.x = 1; + if (std::isnan(src.y)) + src.y = 1; + if (std::isnan(src.z)) + src.z = 1; + const float* mat = &xfmem.posMatrices[srcVertex->texMtx[coordNum] * 4]; Vec3* dst = &dstVertex->texCoords[coordNum]; |
